;-| `h |--------------------------------------------------------
;-| AIpR}h |--------------------------------------------------------

[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0

;-| Super Motions |--------------------------------------------------------

[Command]
name = "fbdf_4"
command = ~F, B, BD, D, DF, F, a+b
time = 35

[Command]
name = "fbdf_4"
command = ~F, B, D, F, a+b
time = 25

[Command]
name = "fbdf_44"
command = ~F, B, BD, D, DF, F, x+y
time = 35

[Command]
name = "fbdf_44"
command = ~F, B, D, F, x+y
time = 25


[Command]
name = "dbdb_2"
command = ~D, DB, B, D, DB, B, x+y
time = 25

[Command]
name = "dbdb_1"
command = ~D, DB, B, D, DB, B, x
time = 25

[Command]
name = "dbdb_3"
command = ~D, DB, B, D, DB, B, a
time = 25

[Command]
name = "dbdb_1"
command = ~D, DB, B, D, DB, B, y
time = 25

[Command]
name = "dbdb_9"
command = ~D, DB, B, D, DB, B, b
time = 25

[Command]
name = "df_1117"
command = ~D, DF, F,D, DF, F, c+z
time = 25

;-| Special Motions |------------------------------------------------------
[Command]
name = "df_1"
command = ~D, DF, F, x
time = 15

[Command]
name = "df_2"
command = ~D, DF, F, y
time = 15

[Command]
name = "df_3"
command = ~D, DF, F, a
time = 15

[Command]
name = "df_4"
command = ~D, DF, F, b
time = 15

[Command]
name = "db_1"
command = ~D, DB, B, x
time = 15

[Command]
name = "db_2"
command = ~D, DB, B, y
time = 15

[Command]
name = "db_3"
command = ~D, DB, B, a
time = 15

[Command]
name = "db_4"
command = ~D, DB, B, b
time = 15

[Command]
name = "df_111"
command = ~D, DF, F, z
time = 15

[Command]
name = "df_1112"
command = ~D, DF, F, c
time = 15

[Command]
name = "df_1113"
command = ~D, DB, B, c
time = 15

[Command]
name = "df_1114"
command = ~D, DB, B, z
time = 15



;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"     ;Required (do not remove)
command = F, F
time = 10

[Command]
name = "BB"     ;Required (do not remove)
command = B, B
time = 10


;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "call"
command = y+a
time = 1
[Command]
name = "scall"
command = /$B,y+a
time = 1

[Command]
name = "recovery";Required (do not remove)
command = x+a
time = 1

[Command]
name = "dodge"
command = y+x
time = 1

[Command]
name = "c"
command = b+y
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_x"
command = /$D,x
time = 1

[Command]
name = "down_y"
command = /$D,y
time = 1

[Command]
name = "down_z"
command = /$D,z
time = 1

[Command]
name = "fwd_a"
command = /F,a
time = 1

[Command]
name = "fwd_b"
command = /F,b
time = 1

[Command]
name = "fwd_c"
command = /F,c
time = 1

[Command]
name = "fwd_x"
command = /F,x
time = 1

[Command]
name = "fwd_y"
command = /F,y
time = 1

[Command]
name = "fd_y"
command = /DF,y
time = 1

[Command]
name = "fwd_z"
command = /F,z
time = 1

[Command]
name = "back_a"
command = /B,a
time = 1

[Command]
name = "back_b"
command = /B,b
time = 1

[Command]
name = "back_c"
command = /B,c
time = 1

[Command]
name = "back_x"
command = /B,x
time = 1

[Command]
name = "back_y"
command = /B,y
time = 1

[Command]
name = "back_z"
command = /B,z
time = 1

[Command]
name = "fd_b"
command = /F,b
time = 1

[Command]
name = "fd_a"
command = /FD,a
time = 1

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "down_c"
command = /$D,c
time = 1



;-| Single Button |---------------------------------------------------------
[Command]
name = "hold_x"
command = /$x
time = 1

[Command]
name = "hold_y"
command = /$y
time = 1

[Command]
name = "hold_z"
command = /$z
time = 1

[Command]
name = "hold_a"
command = /$a
time = 1

[Command]
name = "hold_b"
command = /$b
time = 1

[Command]
name = "hold_z"
command = /$z
time = 1

[Command]
name = "hold_c"
command = /$c
time = 1

[Command]
name = "hold_s"
command = /$s
time = 1

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "c"
command = F, x+a
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "s"
command = s
time = 1

[Command]
name = "upback"
command = UB
time = 1

[Command]
name = "downback"
command = DB
time = 1

------------------------ For KOF Series Only
[Command]
name = "holdupfwd"
command = /UF
time = 1

[Command]
name = "holdupback"
command = /UB
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1

[Command]
name = "longjump"
command = D, $U
time = 18

;--------------------------------------------------------------------------
;--------------------------------------------------------------------------
[command]
name="fwd"
command=F
time=1
[command]
name="back"
command=B
time=1
[command]
name="up"
command=U
time=1
[command]
name="down"
command=D
time=1
;--------------------------------------------------------------------------
;--------------------------------------------------------------------------

[Statedef 10000]
anim=10000;Ȃɂ\Ȃ҂łǓȂĂSRȂ
ctrl=0

[State 10000,ԈႢŖ{̂痧ֈڍs]
type=selfstate
trigger1=!ishelper
value=0

[State 10000]
type=varset
Triggerall=Ctrl
Trigger1=command="up"&&root,command="up"
Trigger2=command="down"&&root,command="down"
Trigger3=command="back"&&root,command="back"
Trigger4=command="fwd"&&root,command="fwd"
Trigger5=command="a"&&root,command="a"
Trigger6=command="b"&&root,command="b"
Trigger7=command="c"&&root,command="c"
Trigger8=command="x"&&root,command="x"
Trigger9=command="y"&&root,command="y"
Trigger10=command="z"&&root,command="z"
Trigger11=command="s"&&root,command="s"
var(57) = -1

[State 10000,]
Type = DestroySelf
triggerAll = isHelper
Trigger1 = root,var(57)||var(57)=0
trigger2=command="up"&&root,command="up"
trigger3=command="down"&&root,command="down"
trigger4=command="back"&&root,command="back"
trigger5=command="fwd"&&root,command="fwd"
trigger6=command="a"&&root,command="a"
trigger7=command="b"&&root,command="b"
trigger8=command="c"&&root,command="c"
trigger9=command="x"&&root,command="x"
trigger10=command="y"&&root,command="y"
trigger11=command="z"&&root,command="z"
trigger12=command="s"&&root,command="s"

[State 10000,׸ON]
type=varset
triggerall=var(57)!=-1
trigger1=root,command="up"
trigger2=root,command="down"
trigger3=root,command="back"
trigger4=root,command="fwd"
trigger5=root,command="a"
trigger6=root,command="b"
trigger7=root,command="c"
trigger8=root,command="x"
trigger9=root,command="y"
trigger10=root,command="z"
trigger11=root,command="s"
var(57)=1

;---------------------------------------------------------------------------
[Statedef -1]
;---------------------------------------------------------------------------

[State -1, AINpwp[]
type=helper
trigger1=!NumHelper(10000)
trigger1=roundstate=2
trigger1=alive
trigger1=var(57)=0
Trigger1=(PrevStateNo=[191,194])||PrevStateNo=5900
Trigger1=ctrl&&stateno=0
helpertype=normal
name="AI"
stateno=10000
ID=10000
pos=9999,9999
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
persistent = 0

[State -1, ]vȂƂȂ悤]
type=changestate
trigger1= ishelper(10000)
trigger1= stateno!=10000
value=10000

[State -1, AIflagset]
type = VarSet
triggerall = var(57) = 0
triggerall = RoundState = [0,2]
trigger1 = Command = "AI0"
trigger2 = Command = "AI1"
trigger3 = Command = "AI2"
trigger4 = Command = "AI3"
trigger5 = Command = "AI4"
trigger6 = Command = "AI5"
trigger7 = Command = "AI6"
trigger8 = Command = "AI7"
trigger9 = Command = "AI8"
trigger10 = Command = "AI9"
trigger11 = Command = "AI10"
trigger12 = Command = "AI11"
trigger13 = Command = "AI12"
trigger14 = Command = "AI13"
trigger15 = Command = "AI14"
trigger16 = Command = "AI15"
trigger17 = Command = "AI16"
trigger18 = Command = "AI17"
trigger19 = Command = "AI18"
trigger20 = Command = "AI19"
trigger21 = Command = "AI20"
trigger22 = Command = "AI21"
trigger23 = Command = "AI22"
trigger24 = Command = "AI23"
trigger25 = Command = "AI24"
trigger26 = Command = "AI25"
trigger27 = Command = "AI26"
trigger28 = Command = "AI27"
trigger29 = Command = "AI28"
trigger30 = Command = "AI29"
trigger31 = Command = "AI30"
trigger32 = Command = "AI31"
trigger33 = Command = "AI32"
trigger34 = Command = "AI33"
trigger35 = Command = "AI34"
trigger36 = Command = "AI35"
trigger37 = Command = "AI36"
trigger38 = Command = "AI37"
trigger39 = Command = "AI38"
trigger40 = Command = "AI39"
trigger41 = Command = "AI40"
trigger42 = Command = "AI41"
trigger43 = Command = "AI42"
trigger44 = Command = "AI43"
trigger45 = Command = "AI44"
trigger46 = Command = "AI45"
trigger47 = Command = "AI46"
trigger48 = Command = "AI47"
trigger49 = Command = "AI48"
trigger50 = Command = "AI49"
trigger51 = Command = "AI50"
trigger52 = numhelper(10000)
trigger52 = helper(10000),var(57)
ignorehitpause = 1

var(57) = 10	;0,1-2,3-5,6-7,8-10,11  AIxݒ  11͒

;߂
;------------------------------------------------------------------------



;------------------------------------------------------------------------

;s
;-------------------------------------------------------------------------
[state -1,ϐOɃZbg]
type = varset
trigger1 = (RoundState = 2) && (var(57) > 5) && (statetype != A)
trigger1 = (NumHelper(4031)) && (p2bodydist X > 0)
trigger1 = (EnemyNear,stateno = [5000,5050])
var(0) = 5

[state -1,];qbgɋ߂
type = changestate
value = 100
ctrl = 0
triggerall = (RoundState = 2) && (var(57) > 5) && (statetype != A)
trigger1 = (NumHelper(4031)) && (var(0) = 5) && (p2bodydist X > 80)
trigger1 = ctrl || (stateno = 0) || (stateno = 20)
trigger1 = (EnemyNear,stateno = [5020,5050]) && (EnemyNear,vel X = 0)

[state -1,];qbgɋ߂
type = changestate
value = 20
ctrl = 0
triggerall = (RoundState = 2) && (var(57) > 5) && (statetype != A)
trigger1 = (NumHelper(4031)) && (var(0) = 5) && (p2bodydist X > 0)
trigger1 = ctrl || (stateno = 0) || (stateno = 20)
trigger1 = (EnemyNear,stateno = [5020,5050]); && (EnemyNear,vel X = 0)

[State -1,NbVSP]
type = changestate
value = 3200
triggerall = (RoundState = 2) && (var(57) > 5) && (StateType != A)
triggerall = (random <= var(57) * var(57) * 21)
triggerall = (stateno = 0) || ctrl
triggerall = (palno < 7) && (power >= 1000)
trigger1 = (EnemyNear,stateno = 10085) && (EnemyNear,vel X < -2) && (EnemyNear,vel Y > 0)

[State -1,Ƃ]
type = changestate
value = 0
ctrl = 0
triggerall = (RoundState = 2) && (var(57) > 5) && (StateType != A)
triggerall = (random <= var(57) * var(57) * 21)
triggerall = ctrl || (stateno = 0) || (stateno = 20) || (stateno = 100)
triggerall = (palno < 7) && (power >= 1000)
trigger1 = EnemyNear,stateno = 10085

[State -1,ߗP]
type = changestate
value = 220
triggerall = (RoundState = 2) && (var(57) > 5) && (StateType != A)
triggerall = (random <= var(57) * var(57) * 21) && (p2bodydist X = [-20,20])
triggerall = ctrl || (stateno = 0) || (stateno = 20) || (stateno = 100)
trigger1 = (EnemyNear,stateno = 5050) && (EnemyNear,vel X = 0) && (EnemyNear,vel Y > 2) && (EnemyNear,pos Y > -70)
trigger2 = (EnemyNear,stateno = 10085) && (EnemyNear,pos Y > -70)

[State 100,DashStop]
type = ChangeState
TriggerAll = var(57) && (stateno = 100)
trigger1 = (EnemyNear,stateno = [5020,5050]) && (EnemyNear,vel X = 0) && (p2bodydist X < 10)
trigger2 = roundstate = 3
trigger3 = p2bodydist X < -10
trigger4 = p2movetype = A
value = 0
ctrl = 1

;ϐ֘A
;-------------------------------------------------------------------------
[state -1, WvϐOZbg]
Type = Varset
triggerall = (var(57)) && (statetype != A) && (RoundState = 2)
trigger1 = NumHelper(4031)
var(0) = 2

[state -1, WvϐOZbg]
Type = Varset
triggerall = (var(57)) && (statetype != A) && (RoundState = 2) && (EnemyNear,movetype != H)
triggerall = (abs(var(0)) = 0) && (NumHelper(4031) = 0)
trigger1 = (p2bodydist X = [80,130]) && (random%10 = [0,4])
trigger2 = (p2bodydist X = [50,100]) && (p2bodydist Y = [-120,-50])
trigger3 = (p2bodydist X = [20,100]) && (p2bodydist Y = [-120,-50])
var(0) = 4

[state -1, WvϐOZbg]
Type = Varset
triggerall = (var(57)) && (statetype != A) && (RoundState = 2) && (NumHelper(4031) = 0)
trigger1 = abs(var(0)) < 4
trigger1 = ((p2bodydist X = [0,50]) && (random%2)) || (p2bodydist X > 50)
var(0) = ifelse((p2bodydist X = [0,80]),1,(ifelse((p2bodydist X = [80,180]),2,3)))

[state -1, WvϐZbg]
Type = Varset
triggerall = (var(57)) && (statetype != A) && (RoundState = 2) && (NumHelper(4031) = 0)
trigger1 = abs(var(0)) <= 4
trigger1 = (backedgebodydist > 50) && (p2bodydist X = [0,50])
var(0) = ifelse((backedgebodydist > 120),-(random%5),-(random%3))

[state -1, ϐZbg]
Type = Varset
triggerall = (var(57)) && (RoundState = 2) && (NumHelper(4031) = 0)
trigger1 = movetype = H && (var(0) < 5 || (P2stateno != [5000,5050]))
trigger2 = (stateno = 20 || stateno = 0) && p2bodydist X < 70 && var(0) = 5 && ((P2stateno != [5000,5050]))
trigger3 = stateno = 52
var(0) = 0

[state -1, ctrlset]
type = ctrlset
value = 1
triggerall = (stateno = 0) && (prevstateno = 20)
triggerall = !ctrl
trigger1 = var(57)
trigger1 = var(0) = 0

;؂ԂAK[h
;-----------------------------------------------------------------
[State -1, GCӂƂ΂]
type = ChangeState
value = 241
triggerall = (RoundState = 2) && (var(57) > 5) && (StateType != A) && (random <= var(57) * var(57) * 21)
triggerall = power >= 1000
triggerall = (stateno = 150) || (stateno = 152)
triggerall = EnemyNear,Vel Y >= 0
triggerall = (p2bodydist X = [-10,30]) && (p2bodydist Y = [-70,0])
trigger1 = backedgebodydist < 20
trigger2 = EnemyNear,life <= 90

[State -1, ]
type = ChangeState
value = 750 - ((random%2) * 50)
triggerall = (RoundState = 2) && (var(57)) && (StateType != A) && (ctrl) && (EnemyNear,statetype != L)
triggerall = (EnemyNear,statetype = S) || (EnemyNear,statetype = C)
TriggerAll = EnemyNear,MoveType != H
triggerall = p2bodydist X = [0,15]
triggerall = random <= var(57) * var(57) * var(57)
Trigger1 = (Enemynear,Time >= (60 - 5 * var(57))) || (var(57) = 11)
Trigger2 = EnemyNear,StateNo=[120,149]
trigger3 = (stateno = 0) && (time = [0,1])
trigger3 = (prevstateno = [150,155]) || (prevstateno = [5001,5011]) || (prevstateno = 5120)
trigger4 = EnemyNear,stateno = 52
trigger5 = (stateno = 0) && (time = [0,1]) && (prevstateno = [110,113])
trigger5 = facing + EnemyNear,facing = 0

[State -1, ႪݎLbN];  
type = ChangeState
value = 410
triggerall = (RoundState = 2) && (var(57)) && (StateType != A) && (EnemyNear,statetype != L)
triggerall = random <= var(57) * var(57) * var(57)
triggerall = !(EnemyNear,HitDefAttr=SCA,AT,AA)
triggerall = (P2movetype != A) || (EnemyNear,time < 5) || (EnemyNear,animtime <= -5)
trigger1 = EnemyNear,statetype != A
trigger1 = ctrl && P2movetype != H && (prevstateno != 410) && (P2bodydist X = [0,10])
trigger2 = stateno = 410 && movecontact && time >= 8 && ((EnemyNear,stateno = [130,155]) || (EnemyNear,stateno = [5000,5020])) && (P2bodydist X = [0,20])

[State -1, Ⴊ݋p`];  
type = ChangeState
value = 420
triggerall = (RoundState = 2) && (var(57)) && (StateType != A) && (EnemyNear,statetype != L)
triggerall = random <= var(57) * var(57) * var(57)
triggerall = (P2bodydist X = [-10,20]) && (P2bodydist Y = [-30,0])
triggerall = ctrl && (P2stateno != 5050)
trigger1 = !(EnemyNear,HitDefAttr=SCA,AT,AA)
trigger1 = (P2movetype != A) || (EnemyNear,time < 3) || (EnemyNear,animtime <= -8)
trigger2 = (EnemyNear,HitDefAttr=SCA,AT,AA) && !(EnemyNear,movecontact)

[State -1, Ăяo];
type = ChangeState
value = 4030
triggerall = (RoundState = 2) && (var(57) > 2) && (StateType != A) && (EnemyNear,statetype != L) && ctrl
triggerall = random <= var(57) * var(57) * 40
triggerall = (palno <= 3) && (var(55) != 10)
triggerall = (NumHelper(4031) = 0) && (NumHelper(4051) = 0) && (stateno != 191)
triggerall = facing + EnemyNear,facing = 0
trigger1 = (p2bodydist X > 40) && (p2bodydist Y = [-70,0]) && ((EnemyNear,pos X = [0,100]) && (pos X > 0) || (EnemyNear,pos X = [-100,0]) && (pos X < 0))
trigger1 = EnemyNear,vel X >= 0 && (backedgebodydist < 30)
trigger2 = (p2bodydist X = [-20,80]) && (EnemyNear,pos Y = [-100,-50]) && (backedgebodydist < 30)

[State -1, Ăяo];
type = ChangeState
value = 10030
triggerall = (RoundState = 2) && (var(57) > 2) && (StateType != A) && (EnemyNear,statetype != L) && ctrl
triggerall = random <= var(57) * var(57) * 40
triggerall = (palno = [4,6]) && (var(55) != 10)
triggerall = (NumHelper(10031) = 0) && (NumHelper(10031) = 0) && (stateno != 191)
triggerall = facing + EnemyNear,facing = 0
triggerall = power >= 1000
trigger1 = (p2bodydist X > 40) && (p2bodydist Y = [-70,0]) && ((EnemyNear,pos X = [0,100]) && (pos X > 0) || (EnemyNear,pos X = [-100,0]) && (pos X < 0))
trigger1 = EnemyNear,vel X >= 0 && (backedgebodydist < 30)
trigger2 = (p2bodydist X = [-20,50]) && (EnemyNear,pos Y = [-100,-50]) && (backedgebodydist < 30)

[State -1,Ăяo]
type = helper
triggerall = (RoundState = 2) && (var(57) > 7) && (StateType != A) && (EnemyNear,statetype != L)
triggerall = (palno = [4,6]) && (var(55) != 10)
triggerall = (NumHelper(10031) = 0) && (NumHelper(10031) = 0)
triggerall = random <= var(57) * var(57) * var(57)
triggerall = power >= 1000
trigger1 = ((stateno = 1000) || (stateno = 1200)) && (backedgebodydist < 40)
trigger1 = (P2statetype = A) && (EnemyNear,Vel X > 3) && (P2bodydist X = [30,75])
name ="kasumi"                ;wp?̖O
ID = 10031                       ;NumHelper()̐H
stateno = 10031                  ;wp?pXe?g֔
sprpriority = 2                 ;?Dx
pos = 0,-100                     ;oʒu(ʌ?)
helpertype = normal
postype = back
keyctrl = 0;wp?Rg?s?
ownpal = 1;pbg?(0=pbgL)

[State -1,Ăяo]
type = helper
triggerall = (RoundState = 2) && (var(57) > 7) && (StateType != A) && (EnemyNear,statetype != L)
triggerall = (palno <= 3) && (var(55) != 10)
triggerall = (NumHelper(4031) = 0) && (NumHelper(4051) = 0)
triggerall = random <= var(57) * var(57) * var(57)
trigger1 = ((stateno = 1000) || (stateno = 1200)) && (backedgebodydist < 60)
trigger1 = (P2statetype = A) && (EnemyNear,Vel X > 3) && (P2bodydist X = [30,75])
name = "Kirisima";wp[̖O
ID = 4031
stateno = 4031;wp[pXe[g֔
sprpriority = 2;\Dx
pos = -0,-50;oʒu(ʌ[)
helpertype = normal
postype = back
keyctrl = 0;wp[Rg[s\
ownpal = 1;pbg`(0=pbgL)

[State -1,NbVSP]
type = changestate
value = 3200
triggerall = (RoundState = 2) && (var(57) > 5) && (StateType != A) && (ctrl) && (EnemyNear,statetype != L)
triggerall = random <= var(57) * var(57) * 21
triggerall = power >= 1000
triggerall = p2bodydist X = [-20,25]
triggerall = palno < 7
triggerall = p2bodydist Y = [-110,0]
trigger1 = EnemyNear,vel Y >= 0
trigger1 = EnemyNear,movetype = A
trigger1 = (Enemynear,Time >= (60 - 4 * var(57))) || (var(57) = 11)
trigger2 = EnemyNear,vel X >= 1
trigger2 = EnemyNear,statetype = A
trigger2 = (Enemynear,Time >= (60 - 4 * var(57))) || (var(57) = 11)
trigger2 = (EnemyNear,vel Y > 0) && (p2bodydist Y < -50)

[State -1, NbVSP];荞
type = ChangeState
value = 3200
triggerall = (var(57) > 5) && (RoundState = 2) && (statetype != A) && ctrl
triggerall = (power >= 1000) && (palno < 7)
triggerall = random <= var(57) * var(57) * 21
TriggerAll = P2BodyDist X = [-20,25]
TriggerAll = P2BodyDist Y = [-50,0]
Trigger1 = (EnemyNear,movetype = A) || (EnemyNear,HitDefAttr=SCA,AA,AT)
Trigger1 = (Enemynear,Time >= (60 - 4 * var(57))) || (var(57) = 11)
Trigger1 = EnemyNear,stateType != L
trigger1 = EnemyNear,Vel X > -0.5
trigger2 = stateno = 5120
trigger2 = (EnemyNear,movetype = A) && (EnemyNear,statetype = A)
trigger2 = animtime = 0
trigger3 = (prevstateno = [150,153]) || (stateno >= 5000)
trigger3 = (stateno = 0) && (time = [0,3])
trigger3 = (EnemyNear,HitDefAttr=SCA,AA,AT) || ((P2statetype = A) && (EnemyNear,vel Y >= 0))

[State -1,A^bNMAX];󒆂̑
type = changestate
value = 3000
triggerall = palno < 7 || palno = 12
triggerall = (RoundState = 2) && (var(57) > 7) && (StateType != A)  && (EnemyNear,statetype = A) && ctrl
triggerall = random <= var(57) * var(57) * var(57)
triggerall = power >= 1000 && var(38) < 1
triggerall = numproj = 0
triggerall = var(25) = 0
trigger1 = (p2bodydist X = [-20,58]) && (p2bodydist Y = [-80,0])
trigger1 = p2stateno = [154,155]
trigger2 = (p2bodydist X = [60,130]) && (p2bodydist Y = [-80,0])
trigger2 = EnemyNear,vel X > 3

[State -1,A^bNtNg];󒆂̑
type = changestate
value = 1500
triggerall = palno < 7 || palno = 12
triggerall = (RoundState = 2) && (var(57) > 7) && (StateType != A)  && (EnemyNear,statetype = A) && ctrl
triggerall = random <= var(57) * var(57) * var(57)
triggerall = (numproj = 0) && (var(25) = 0)
trigger1 = (p2bodydist X = [-20,58]) && (p2bodydist Y = [-80,0]) && (!EnemyNear,hitdefattr = SCA,AA)
trigger2 = (p2bodydist X = [60,130]) && (p2bodydist Y = [-80,0])
trigger2 = EnemyNear,vel X > 3
trigger3 = (p2bodydist X = [40,90]) && (p2bodydist Y = [-80,0])
trigger3 = EnemyNear,vel X > 1

[State -1, Wv];
type = ChangeState
value = 40
triggerall = (RoundState = 2) && (var(57) > 7) && (StateType != A) && (EnemyNear,statetype != L) && ctrl
triggerall = random <= var(57) * var(57) * var(57)
Triggerall = (Enemynear,Time >= (60 - (random%7) * var(57))) || (var(57) = 11)
trigger1 = EnemyNear,HitDefAttr=SC,AT,AA
trigger1 = (P2movetype != A) || (EnemyNear,time < 3) || (EnemyNear,animtime <= -8)
trigger1 = (P2bodydist X = [60,140]) && (P2bodydist Y = [-30,0])
trigger2 = (P2movetype = A) && (P2statetype = C) && !(EnemyNear,HitDefAttr=SCA,AT,AA) && (P2bodydist X = [60,140])

[State -1,NbVCY]
type = changestate
value = 1150
triggerall = (RoundState = 2) && (var(57) > 5) && (StateType != A) && (ctrl) && (EnemyNear,statetype != L)
triggerall = random <= var(57) * var(57) * 21
triggerall = EnemyNear,HitDefAttr=A,AA
trigger1 = p2bodydist X = [-20,12]
trigger1 = EnemyNear,Vel X = [-0.5,0.5]
trigger1 = p2bodydist Y = [-120,-50]
trigger2 = p2bodydist X = [90,130]
trigger2 = EnemyNear,vel X > 4
trigger2 = EnemyNear,statetype = A
trigger3 = p2bodydist X = [0,40]
trigger3 = EnemyNear,pos Y = [-100,0]
trigger3 = EnemyNear,Vel X = [0.5,2]
trigger4 = p2bodydist X = [-20,30]
trigger4 = EnemyNear,movetype = A
trigger4 = (Enemynear,Time >= (60 - 4 * var(57))) || (var(57) = 11)

[State -1,A^bNCY]
type = changestate
value = 1100
triggerall = (RoundState = 2) && (var(57) > 5) && (StateType != A) && (ctrl) && (EnemyNear,statetype != L)
triggerall = random <= var(57) * var(57) * 21
triggerall = numproj = 0
triggerall = var(25) = 0
trigger1 = p2bodydist X = [-20,12]
trigger1 = EnemyNear,Vel X = [-0.5,0.5]
trigger1 = p2bodydist Y < -80
trigger2 = p2bodydist X > 90
trigger2 = EnemyNear,vel X > 4
trigger2 = EnemyNear,statetype = A
trigger3 = p2bodydist X = [0,40]
trigger3 = EnemyNear,pos Y < -70
trigger3 = EnemyNear,Vel X = [0.5,2]

[State -1,NbVoEh]
type = changestate
value = 1200
triggerall = (RoundState = 2) && (var(57) > 5) && (StateType != A) && (ctrl) && (EnemyNear,statetype != L)
triggerall = random <= var(57) * var(57) * 21
trigger1 = BackEdgeBodyDist < 30
trigger1 = p2bodydist X = [0,40]

[State -1,NbVtNg]
type = changestate
value = 1550
triggerall = (RoundState = 2) && (var(57) > 5) && (StateType != A) && (ctrl) && (EnemyNear,statetype != L)
triggerall = random <= var(57) * var(57) * 21
Triggerall = (Enemynear,Time >= (100 - (var(57) * 6) - ((random%5) * var(57)))) || (var(57) = 11)
triggerall = p2bodydist X = [50,180]
Trigger1 = EnemyNear,NumProj > 0 || EnemyNear,NumHelper > 0
trigger1 = !(EnemyNear,hitdefattr = SCA,AA,AT)
trigger1 = EnemyNear,movetype = A

[State -1,ޯï]
Type     = ChangeState
Value    = 105
triggerall = (RoundState = 2) && (var(57) > 5) && (StateType != A) && (ctrl)
TriggerAll = EnemyNear,HitDefAttr=SCA,AT
TriggerAll = P2BodyDist X=[-5,90]
TriggerAll = EnemyNear,vel x<3
TriggerAll = EnemyNear,MoveType=A
Triggerall = EnemyNear,statetype != A
triggerall = random <= var(57) * var(57) * 21
TriggerAll = EnemyNear,Time>=30 || (!Time&&(var(57))>9) || (var(57))>10
triggerall = EnemyNear,stateno != 1370
triggerall = BackEdgeBodyDist >= 30
Trigger1 = EnemyNear,Time>=50 || var(57)>10
Trigger2 = (PrevStateNo=[5000,5270])
Trigger3 = (PrevStateNo=[120,159])

[State -1,Wv]
Type     = ChangeState
Value    = 40
triggerall = (RoundState = 2) && (var(57) > 5) && (StateType != A) && (ctrl)
TriggerAll = EnemyNear,HitDefAttr=SCA,AT
triggerall = random <= var(57) * var(57) * 21
TriggerAll = EnemyNear,Time>=30 || (!Time&&(var(57))>9) || (var(57))>10
Trigger1 = EnemyNear,Time>=50 || var(57)>10
Trigger2 = (PrevStateNo=[5000,5270])
Trigger3 = (PrevStateNo=[120,159])

[State -1, ً}];
type = ChangeState
value = 110 + ((random%2) * 2)
triggerall = (var(57) > 5) && (RoundState = 2) && (statetype != A) && (EnemyNear,movetype = A) && ctrl
triggerall = random <= var(57) * var(57) * 21
Triggerall = (Enemynear,Time >= (60 - 4 * var(57))) || (var(57) = 11)
triggerall = facing + EnemyNear,facing = 0
trigger1 = (EnemyNear,HitDefAttr=SCA,AA) || inguarddist
Trigger1 = P2BodyDist X = [-5,55]
trigger1 = EnemyNear,animtime < -30

[State -1, K[h];  K[hA^bOȊO
Type = ChangeState
Value = 120
TriggerAll = (var(57) > 2) && (RoundState = 2) && (StateNo != [120,155])
TriggerAll = Ctrl || (stateno = 20 || stateno = 0 || stateno = 100)
triggerAll = EnemyNear,MoveType != I
triggerall = random <= var(57) * var(57) * var(57)
triggerall = (!(TeamMode = simul)) || (!(Enemy,TeamMode = simul))
triggerall = EnemyNear,stateno != 1350
triggerall = EnemyNear,stateno < 5000
trigger1 = (inguarddist) && !((statetype = A) && (EnemyNear,statetype != A))
Trigger2 = P2BodyDist X > 90 || EnemyNear,Time>(60 - 4 * var(57))
Trigger2 = Random <= var(57) * 150
trigger2 = EnemyNear,movetype = A
Trigger3 = EnemyNear,NumProj > 0 || EnemyNear,NumHelper > 0
Trigger3 = inguarddist
Trigger4 = p2bodydist X = [-50,30]
Trigger4 = EnemyNear,Movetype = A

[State -1, K[hA^bO];  K[h
Type = ChangeState
Value = 120
TriggerAll = (var(57) > 2) && (RoundState = 2) && (StateNo != [120,155])
TriggerAll = Ctrl || (stateno = 20 || stateno = 0 || stateno = 100)
triggerAll = EnemyNear,MoveType != I
triggerall = random <= var(57) * var(57) * var(57)
triggerall = (TeamMode = simul) && (Enemy,TeamMode = simul)
triggerall = EnemyNear,stateno != 1350
triggerall = (Facing + EnemyNear,Facing = 0) || ((Pos X < Enemy(0),pos X) && (Pos X > Enemy(1),pos X)) || ((Pos X > Enemy(0),pos X) && (Pos X < Enemy(1),pos X))
trigger1 = inguarddist
Trigger2 = P2BodyDist X > 90 || EnemyNear,Time>(60 - 4 * var(57))
Trigger2 = Random <= var(57) * 150
trigger2 = EnemyNear,movetype = A
Trigger3 = EnemyNear,NumProj > 0 || EnemyNear,NumHelper > 0
Trigger3 = inguarddist
Trigger4 = p2bodydist X = [-50,30]
Trigger4 = EnemyNear,Movetype = A

[State -1, K[h2];  K[hA炢
Type = ChangeState
Value = 120
TriggerAll = (var(57) > 5) && (RoundState = 2) && (StateNo != [120,155])
TriggerAll = Ctrl || stateno = 20 || stateno = 0
TriggerAll = stateno != [110,111]
triggerall = random <= var(57) * var(57) * var(57)
triggerAll = EnemyNear,MoveType != I
triggerall = (PrevStateNo = [130,155]) || (Prevstateno = [5000,5210]) || ((stateno = 0) && (time = [0,10]))
Trigger1 = EnemyNear,Movetype = A
Trigger2 = EnemyNear,NumProj > 0 || EnemyNear,NumHelper > 0
Trigger2 = inguarddist

[state -1, NU߃K[h]
Type = ChangeState
Value = 120
TriggerAll = (var(57) > 5) && (random <= var(57) * var(57) * var(57))
TriggerAll = StateNo != [120,155]
TriggerAll = (stateno = 0) && (time = [0,20]) && ctrl
triggerall = RoundState = 2
Trigger1 = (inguarddist)
trigger2 = (inguarddist) && ((EnemyNear,NumProj > 0) || (EnemyNear,NumHelper > 0))
Trigger3 = EnemyNear,Movetype = A

;NU,ǌ
;----------------------------------------------------------------------
[State -1,A^bNtNg]
type = changestate
value = 1500
triggerall = (RoundState = 2) && (var(57) > 5) && (StateType != A) && (ctrl)
triggerall = random <= var(57) * var(57) * 21
Triggerall = EnemyNear,StateNo = 5120
triggerall = numproj = 0
trigger1 = p2bodydist X = [0,40]

[State -1,A^bNtg]
type = changestate
value = 1000
triggerall = (RoundState = 2) && (var(57) > 5) && (StateType != A) && (ctrl)
triggerall = random <= var(57) * var(57) * 21
Triggerall = EnemyNear,StateNo = [5110,5120]
triggerall = numproj = 0
triggerall = var(25) = 0
trigger1 = p2bodydist X > 40

;ډ
;----------------------------------------------------------------------
[State -1,MďR]
type = changestate
value = 340
triggerall = (RoundState = 2) && (var(57) > 7) && (StateType != A) && (EnemyNear,statetype != L)
triggerall = random <= var(57) * var(57) * var(57)
trigger1 = (stateno = 410) && (animtime = 0) && (random%10 = [0,2]) && movecontact

[State -1,A^bNtNg]
type = changestate
value = 1500
triggerall = (RoundState = 2) && (var(57) > 7) && (StateType != A) && (EnemyNear,statetype != L)
triggerall = random <= var(57) * var(57) * var(57)
triggerall = numproj = 0
trigger1 = (stateno = 410) && (animtime = 0) && (random%10 = [3,6]) && movecontact

[State -1,Ⴊ݋P]
type = changestate
value = 420
triggerall = (RoundState = 2) && (var(57) > 7) && (StateType != A) && (EnemyNear,statetype != L)
triggerall = random <= var(57) * var(57) * var(57)
trigger1 = (stateno = 410) && (animtime = 0) && (random%10 = [7,9]) && movecontact
trigger2 = (prevstateno = 342) && (stateno = 0) && (time = [0,1])

[State -1,A^bNMAX];󒆂̑
type = changestate
value = 3000
triggerall = palno < 7 || palno = 12
triggerall = (RoundState = 2) && (var(57) > 7) && (StateType != A)  && (EnemyNear,statetype = A)
triggerall = random <= var(57) * var(57) * var(57)
triggerall = power >= 1000 && var(38) < 1
triggerall = numproj = 0
triggerall = var(25) = 0
triggerall = stateno = 52
trigger1 = (p2bodydist X = [-30,58]) && (p2bodydist Y = [-100,-40])
trigger1 = p2stateno = [154,155]

[State -1,nP]
type = changestate
value = 205 - (P2bodydist X <= 18) * 5
triggerall = (RoundState = 2) && (var(57) > 2) && (StateType != A) && (EnemyNear,statetype != L)
triggerall = random <= var(57) * var(57) * var(57)
triggerall = (p2bodydist x = [-5,30]) && (p2bodydist y = [-60,0])
triggerall = (stateno = 52) && (EnemyNear,statetype != A)
trigger1 = (EnemyNear,stateno = [130,155]) && (random%2 = 1)

[State -1,nߋp`]
type = changestate
value = 220
triggerall = (RoundState = 2) && (var(57) > 2) && (StateType != A) && (EnemyNear,statetype != L)
triggerall = random <= var(57) * var(57) * 40
triggerall = (p2bodydist x = [-5,20]) && (p2bodydist y = [-70,0])
triggerall = stateno = 52
trigger1 = (p2stateno = [5000,5050]) || (p2stateno = [154,155])
trigger2 = (EnemyNear,movetype = H) && ((random%3 = 0) || (EnemyNear,statetype = A))

[State -1,nႪݎLbN]
type = changestate
value = 410
triggerall = (RoundState = 2) && (var(57) > 2) && (StateType != A) && (EnemyNear,statetype != L)
triggerall = random <= var(57) * var(57) * 40
triggerall = p2bodydist x = [-5,12]
triggerall = (stateno = 52) && (EnemyNear,statetype != A)
trigger1 = (EnemyNear,movetype = H) && (random%3 = 1)

[State -1,nR]
type = changestate
value = 330
triggerall = (RoundState = 2) && (var(57) > 5) && (StateType != A) && (EnemyNear,statetype != L)
triggerall = random <= var(57) * var(57) * 21
triggerall = p2bodydist x = [-5,30]
triggerall = (stateno = 52) && (EnemyNear,statetype != A)
trigger1 = (EnemyNear,movetype = H)

;
;----------------------------------------------------------------------
;

[State -1, A^bNGAtg];
type = ChangeState
value = 1300
triggerall = (RoundState = 2) && (var(57) > 5) && (ctrl) && (statetype = A)
triggerall = random <= var(57) * var(57) * 21
triggerall = p2bodydist X > 40
triggerall = EnemyNear,vel X < 2
triggerall = (numproj = 0) && (NumHelper(4031) = 0)
triggerall = var(25) = 0
trigger1 = (p2bodydist Y = [-20,20]) && (EnemyNear,vel Y = [-0.5,0.5]) && (EnemyNear,statetype = A)
trigger2 = (p2bodydist Y = [-80,-20]) && (EnemyNear,vel Y = [0.5,5]) && (EnemyNear,statetype = A)
trigger3 = (p2bodydist Y > 20) && (EnemyNear,vel Y = [-12,-6]) && (EnemyNear,statetype = A)
trigger4 = (stateno = 2041) && (vel X < 0) && (vel Y = [-0.5,0.5]) && (random%10 = [0,3]) && (p2bodydist Y = [-60,80])
trigger5 = (stateno = 2041) && (vel X < 0) && (p2bodydist X > 80) && (EnemyNear,movetype = A) && (p2bodydist Y = [-60,80])
Trigger5 = (Enemynear,Time >= (100 - ((random%9) * var(57)))) || (var(57) = 11)

[State -1, NbVGAtg];
type = ChangeState
value = 1350
triggerall = (RoundState = 2) && (var(57) > 5) && (ctrl) && (EnemyNear,statetype != L) && (statetype = A)
triggerall = (random <= var(57) * var(57) * 21) && (NumHelper(4031) = 0)
triggerall = EnemyNear,statetype = A
triggerall = p2bodydist X > 20
triggerall = EnemyNear,vel X > 2
trigger1 = (p2bodydist Y = [-20,20]) && (EnemyNear,vel Y = [-0.5,0.5])
trigger2 = (p2bodydist Y = [-80,-20]) && (EnemyNear,vel Y = [0.5,5])
trigger3 = (p2bodydist Y > 20) && (EnemyNear,vel Y = [-5,-0.5])

[State -1, A^bNGAoEh];
type = ChangeState
value = 1400
triggerall = (RoundState = 2) && (var(57) > 5) && (ctrl) && (EnemyNear,statetype != L) && (statetype = A)
triggerall = (random <= var(57) * var(57) * 21) && (NumHelper(4031) = 0)
triggerall = p2bodydist X > 40
triggerall = (EnemyNear,vel X < 2) && (EnemyNear,statetype != A)
triggerall = numproj = 0
triggerall = var(25) = 0
triggerall = var(0) != [1,2]
trigger1 = (random%10 = [0,2]) && (vel Y = [-0.1,0.1])
trigger2 = (EnemyNear,movetype = A) && (pos Y < -30)
Trigger2 = (Enemynear,Time >= (100 - ((random%10) * var(57)))) || (var(57) = 11)

[State -1, 󋭃LbN];
type = ChangeState
value = 630 + ifelse((vel X = 0),0,5)
triggerall = (RoundState = 2) && (var(57)) && (ctrl) && (EnemyNear,statetype != L) && (statetype = A)
triggerall = random <= var(57) * var(57) * var(57)
trigger1 = (p2bodydist X = [-15,40]) && (Vel X >= 0) && (Vel Y > 0)
trigger2 = (p2bodydist X = [0,80]) && (Vel X >= 3) && (Vel Y > -1) && (var(0) = [1,2])

;
;------------------------------------------------------------------
[State -1, Wv];
Type = ChangeState
value = 40
triggerall = (RoundState = 2) && (var(57)) && (random <= var(57) * var(57) * var(57)) && (statetype != A) && (ctrl)
Triggerall = P2BodyDist X > 160
triggerall = random%10 = [0,1]
triggerall = EnemyNear,statetype != L
triggerall = var(0) != 0
trigger1 = EnemyNear,pos Y > -60

[State -1,A^bNtNg]
type = changestate
value = 1500
triggerall = (RoundState = 2) && (var(57) > 5) && (StateType != A) && (ctrl) && (EnemyNear,statetype != L)
triggerall = random <= var(57) * var(57) * 21
triggerall = numproj = 0
Triggerall = (Enemynear,Time >= (100 - ((random%9) * var(57)))) || (var(57) = 11)
trigger1 = p2bodydist X > 20
Trigger1 = Enemynear,NumProj > 0 || Enemynear,NumHelper > 0
trigger1 = !(EnemyNear,hitdefattr = SCA,AA,AT)
trigger1 = EnemyNear,movetype = A

[State -1,A^bNtg]
type = changestate
value = 1000
triggerall = (RoundState = 2) && (var(57) > 2) && (StateType != A) && (ctrl) && (EnemyNear,statetype != L)
triggerall = random <= var(57) * var(57) * 40
triggerall = numproj = 0
triggerall = var(25) = 0
triggerall = (EnemyNear,hitdefattr = SCA,AA,AT) || (EnemyNear,movetype != A)
trigger1 = (p2bodydist X > 110) && (p2bodydist Y > -50)
trigger1 = random%10 = [2,3]

[State -1,A^bNoEh]
type = changestate
value = 1200
triggerall = (RoundState = 2) && (var(57) > 2) && (StateType != A) && (ctrl) && (EnemyNear,statetype != L)
triggerall = random <= var(57) * var(57) * 40
triggerall = numproj = 0
triggerall = var(25) = 0
triggerall = (EnemyNear,hitdefattr = SCA,AA,AT) || (EnemyNear,movetype != A)
trigger1 = (p2bodydist X > 110) && (p2bodydist Y > -50)
trigger1 = random%10 = [4,5]

[State -1, ];
Type = ChangeState
value = 100
ctrl = 0
triggerall = (RoundState = 2) && (var(57)) && (random <= var(57) * var(57) * var(57)) && (statetype != A) && (ctrl)
Triggerall = P2BodyDist X > 160
trigger1 = (P2movetype = H) && (P2statetype = A)

;
;------------------------------------------------------------------
[State -1, Wv];
Type = ChangeState
value = 40
triggerall = (RoundState = 2) && (var(57)) && (random <= var(57) * var(57) * var(57)) && (statetype != A) && (ctrl) && (EnemyNear,statetype != L)
Triggerall = P2BodyDist X = [20,150]
triggerall = random%10 = [2,4]
triggerall = var(0) != 0
triggerall = !(EnemyNear,HitDefAttr=SCA,AT)
triggerall = (P2movetype != A) || (EnemyNear,time < 8) || (EnemyNear,animtime <= -5)
trigger1 = EnemyNear,pos Y > -60

[State -1, obNXebv];
Type = ChangeState
value = 105
triggerall = (RoundState = 2) && (var(57)) && (random <= var(57) * var(57) * var(57)) && (statetype != A) && (ctrl) && (EnemyNear,statetype != L)
Triggerall = (P2BodyDist X = [50,150]) && (backedgebodydist > 30)
trigger1 = random%10 = [5,6]

[State -1, ];
Type = ChangeState
value = 100
ctrl = 0
triggerall = (RoundState = 2) && (var(57)) && (random <= var(57) * var(57) * var(57)) && (statetype != A) && (ctrl)
Triggerall = P2BodyDist X = [80,160]
trigger1 = (P2movetype = H) && (P2statetype = A)

;ߋ
;------------------------------------------------------------------

[State -1, tNg]; U
type = ChangeState
value = 1500
triggerall = (RoundState = 2) && (var(57) > 7) && (random <= var(57) * var(57) * var(57)) && (statetype != A)
triggerall = (stateno = 200) || (stateno = 205)
triggerall = numproj = 0
trigger1 = (movecontact = 1) && (random%10 = [0,2])
trigger2 = (movecontact) && (P2bodydist X >= 30)

[State -1, ]; U
type = ChangeState
value = 200 + (P2bodydist X <= 18) * 5
triggerall = (RoundState = 2) && (var(57) > 5) && (random <= var(57) * var(57) * 21) && (statetype != A)
trigger1 = (stateno = 205) && (movecontact = 1) && (time >=6)

[State -1, A^bNtg];  U
type = ChangeState
value = 1000
triggerall = (RoundState = 2) && (var(57) > 5) && (random <= var(57) * var(57) * 21) && (statetype != A) && (P2statetype != A)
triggerall = (stateno = 220) || (stateno = 230) || (stateno = 420)
triggerall = numproj = 0
triggerall = var(25) = 0
trigger1 = (moveguarded = 1) && (random%10 = [0,2])

[State -1,MďR]
type = changestate
value = 340
triggerall = (RoundState = 2) && (var(57) > 7) && (StateType != A) && (EnemyNear,statetype != L) && (P2statetype != A)
triggerall = random <= var(57) * var(57) * var(57)
trigger1 = ((stateno = 220) || (stateno = 420)) && (moveguarded = 1) && (ctrl) && (random%10 = [3,5])
trigger1 = random = [0,300]

[State -1, ];  U
type = ChangeState
value = 300
triggerall = (RoundState = 2) && (var(57) > 2) && (random <= var(57) * var(57) * 40) && (statetype != A)
triggerall = (power < 1000) || (power >= 3000)
trigger1 = (stateno = 220)  || (stateno = 420)
trigger1 = movehit

[State -1, ];  U
type = ChangeState
value = 300
triggerall = (RoundState = 2) && (var(57) > 2) && (random <= var(57) * var(57) * 40) && (statetype != A)
triggerall = (stateno = 220) || (stateno = 420)
trigger1 = moveguarded
trigger2 = power >= 1000
trigger2 = movehit
trigger2 = (EnemyNear,backedgebodydist <= 20) || (Enemynear,statetype = A)
trigger3 = power >= 3000
trigger3 = movehit

[State -1,A^bNMAX];AZ
type = changestate
value = 3100
triggerall = palno < 7 || palno = 12
triggerall = (RoundState = 2) && (var(57) > 5) && (StateType != A)  && (EnemyNear,statetype != L)
triggerall = random <= var(57) * var(57) * 21
triggerall = power >= 3000 && var(38) < 1
triggerall = numproj = 0
triggerall = var(25) = 0
trigger1 = (stateno = 300) && movehit

[State -1,A^bNMAX];AZ
type = changestate
value = 3000
triggerall = palno < 7 || palno = 12
triggerall = (RoundState = 2) && (var(57) > 5) && (StateType != A)  && (EnemyNear,statetype != L)
triggerall = random <= var(57) * var(57) * 21
triggerall = power >= 1000 && var(38) < 1
triggerall = numproj = 0
triggerall = var(25) = 0
trigger1 = (stateno = 220) || (stateno = 420)
trigger1 = movehit
trigger2 = (stateno = 300) && ((EnemyNear,backedgebodydist < 20) || (Enemynear,statetype = A)) && movehit
trigger3 = (stateno = 300) && (moveguarded) && (p2stateno = [154,155])

[State -1, NbVtg];  􂩂
type = ChangeState
value = 1050
triggerall = RoundState = 2
triggerall = var(57) > 5
triggerall = random <= var(57) * var(57) * 21
triggerall = statetype != A
triggerall = power < 3000
trigger1 = stateno = 300 && movehit

[State -1, A^bNtg];  􂩂
type = ChangeState
value = 1000
triggerall = RoundState = 2
triggerall = var(57) > 5
triggerall = random <= var(57) * var(57) * 21
triggerall = statetype != A
triggerall = numproj = 0
triggerall = var(25) = 0
trigger1 = (stateno = 300) && moveguarded

[State -1, p`];
type = ChangeState
value = 220
triggerall = (RoundState = 2) && (var(57) > 5) && (StateType != A) && (EnemyNear,statetype != L)
triggerall = random <= var(57) * var(57) * 21
triggerall = !(EnemyNear,HitDefAttr=SCA,AT)
triggerall = EnemyNear,statetype != L && ((p2bodydist x = [0,20]))
triggerall = (P2movetype != A) || (EnemyNear,time < 8) || (EnemyNear,animtime <= -5)
triggerall = ctrl || (stateno = 100)
trigger1 = p2bodydist Y > -60
trigger2 = (P2movetype = H) && (P2statetype = A) && (p2bodydist Y > -60)

[State -1, A^bNtNg];
type = ChangeState
value = 1500
triggerall = (RoundState = 2) && (var(57) > 2) && (StateType != A) && (EnemyNear,statetype != L)
triggerall = random <= var(57) * var(57) * 40
triggerall = EnemyNear,statetype != L
triggerall = (p2bodydist x <= 30) && (p2bodydist Y > -80) && (EnemyNear,vel X = [-0.5,0.5])
triggerall = numproj = 0
triggerall = !(EnemyNear,HitDefAttr=SCA,AT)
triggerall = (P2movetype != A) || (EnemyNear,time < 8) || (EnemyNear,animtime <= -5)
trigger1 = ctrl
trigger1 = random = [0,300]

[State -1,d]
type = ChangeState
value = 105
triggerall = RoundState = 2
triggerall = var(57)
triggerall = (stateno = 0 && !ctrl)
triggerall = Enemynear,ctrl || Enemynear,stateno != 0
trigger1 = EnemyNear,stateno = 5110
trigger2 = EnemyNear,statetype = L
trigger3 = EnemyNear,stateno != [5020,5050]

;---------------------------------------------------------------------
;vC[R}h---------------------------------------------------
;---------------------------------------------------------------------

;A^bNQcwOO
[State -1]
type = ChangeState
value = 3350
triggerall = var(57) = [0,5]
triggerall = command = "hold_a"
triggerall = command = "hold_b"
triggerall = command = "fbdf_4"
triggerall= NumHelper(3310) = 0
triggerall = power >= 3000 && var(38) < 1
triggerall = statetype = S
trigger1 = ctrl = 1
triggerall = palno < 7 || palno = 12
trigger2 = stateno =1452 && palno >= 7&& power >= 4000
trigger3 = (stateno =300||stateno = 420) && movecontact
trigger4 = stateno =215 && movecontact
trigger5 = stateno =205 && movecontact
trigger6 = stateno =300 && movecontact
trigger7 = stateno =220 && movecontact
trigger8 = stateno =420 && movecontact
trigger9 = stateno =330 && movecontact && palno >= 7
trigger10 = stateno = 1000 && var(39) >= 1
trigger11 = stateno = 1100 && var(39) >= 1
trigger12 = stateno = 1050 && power >= 4000
trigger13 = stateno = 1150 && power >= 4000
trigger14 = stateno = 1200 && var(39) >= 1
trigger15 = stateno = 1250 && var(39) >= 1
trigger16 = stateno = 1252 && var(39) >= 1
trigger17 = stateno = 1420 && var(39) >= 1
trigger18 = stateno =330 && movecontact && palno >= 7
trigger24 = stateno = 220
trigger24 = palno <= 6 || palno >= 12   && time >= 4
trigger25 = stateno = 210
trigger25 = palno <= 6 || palno >= 12   && time >= 5
trigger19 = stateno = 420
trigger19 = palno <= 6 || palno >= 12   && time >= 4
trigger20 = stateno = 205
trigger20 = palno <= 6 || palno >= 12   && time >= 5
trigger21 = stateno = 205
trigger21 = palno <= 6 || palno >= 12   && time >= 5
trigger22 = stateno = 205
trigger22 = movecontact
trigger23 = stateno = 215
trigger23 = movecontact
trigger26 = stateno =1252 && palno >= 7 && power >=4000

;A^bNQcwOP
[State -1]
type = ChangeState
value = 3351
triggerall = var(57) = [0,5]
triggerall = command = "hold_x"
triggerall = command = "hold_y"
triggerall = command = "fbdf_44"
triggerall= NumHelper(3310) = 0
triggerall = power >= 2000 && var(38) < 1
triggerall = statetype = S
trigger1 = ctrl = 1
triggerall = palno  >= 7 || palno = 12
trigger2 = stateno =1452 && palno >= 7&& power >= 3000
trigger3 = (stateno =300||stateno = 420) && movecontact
trigger4 = stateno =215 && movecontact
trigger5 = stateno =205 && movecontact
trigger6 = stateno =300 && movecontact
trigger7 = stateno =220 && movecontact
trigger8 = stateno =420 && movecontact
trigger9 = stateno =330 && movecontact && palno >= 7
trigger10 = stateno = 1000 && var(39) >= 1
trigger11 = stateno = 1100 && var(39) >= 1
trigger12 = stateno = 1050 && power >= 3000
trigger13 = stateno = 1150 && power >= 3000
trigger14 = stateno = 1200 && var(39) >= 1
trigger15 = stateno = 1250 && var(39) >= 1
trigger16 = stateno = 1252 && var(39) >= 1
trigger17 = stateno = 1420 && var(39) >= 1
trigger18 = stateno =330 && movecontact && palno >= 7
trigger24 = stateno = 220
trigger24 = palno <= 6 || palno >= 12   && time >= 4
trigger25 = stateno = 210
trigger25 = palno <= 6 || palno >= 12   && time >= 5
trigger19 = stateno = 420
trigger19 = palno <= 6 || palno >= 12   && time >= 4
trigger20 = stateno = 205
trigger20 = palno <= 6 || palno >= 12   && time >= 5
trigger21 = stateno = 205
trigger21 = palno <= 6 || palno >= 12   && time >= 5
trigger22 = stateno = 205
trigger22 = movecontact
trigger23 = stateno = 215
trigger23 = movecontact
trigger26 = stateno =1252 && palno >= 7 && power >=3000

;A^bNl`w
[State -1]
type = ChangeState
value = 3100
triggerall = var(57) = [0,5]
triggerall = palno < 7 || palno = 12
triggerall = command = "dbdb_2"
;triggerall = NumHelper(3700) = 0
triggerall = power >= 3000 && var(38) < 1
triggerall = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno =1452 && palno >= 7&& power >= 4000
trigger3 = (stateno =300||stateno = 420) && movecontact
trigger4 = stateno =215 && movecontact
trigger5 = stateno =205 && movecontact
trigger6 = stateno =300 && movecontact
trigger7 = stateno =220 && movecontact
trigger8 = stateno =420 && movecontact
trigger9 = stateno =330 && movecontact && palno >= 7
trigger10 = stateno = 1000 && var(39) >= 1
trigger11 = stateno = 1100 && var(39) >= 1
trigger12 = stateno = 1050 && power >= 4000
trigger13 = stateno = 1150 && power >= 4000
trigger14 = stateno = 1200 && var(39) >= 1
trigger15 = stateno = 1250 && var(39) >= 1
trigger16 = stateno = 1252 && var(39) >= 1
trigger17 = stateno = 1420 && var(39) >= 1
trigger18 = stateno =330 && movecontact && palno >= 7
trigger24 = stateno = 220
trigger24 = palno <= 6 || palno >= 12   && time >= 4
trigger25 = stateno = 210
trigger25 = palno <= 6 || palno >= 12   && time >= 5
trigger19 = stateno = 420
trigger19 = palno <= 6 || palno >= 12   && time >= 4
trigger20 = stateno = 205
trigger20 = palno <= 6 || palno >= 12   && time >= 5
trigger21 = stateno = 205
trigger21 = palno <= 6 || palno >= 12   && time >= 5
trigger22 = stateno = 205
trigger22 = movecontact
trigger23 = stateno = 215
trigger23 = movecontact
trigger26 = stateno =1252 && palno >= 7 && power >= 4000

;A^bNl`w
[State -1]
type = ChangeState
value = 3000
triggerall = var(57) = [0,5]
triggerall = palno < 7 || palno = 12
triggerall = command = "dbdb_2" || command = "dbdb_1"
triggerall = power >= 1000 && var(38) < 1
triggerall = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno =1452 && palno >= 7&& power >= 2000
trigger3 = (stateno =300||stateno = 420) && movecontact
trigger4 = stateno =215 && movecontact
trigger5 = stateno =205 && movecontact
trigger6 = stateno =300 && movecontact
trigger7 = stateno =220 && movecontact
trigger8 = stateno =420 && movecontact
trigger9 = stateno =330 && movecontact && palno >= 7
trigger10 = stateno = 1000 && var(39) >= 1
trigger11 = stateno = 1100 && var(39) >= 1
trigger12 = stateno = 1050 && power >= 2000 && var(39) <= 0
trigger13 = stateno = 1150 && power >= 2000 && var(39) <= 0
trigger14 = stateno = 1200 && var(39) >= 1
trigger15 = stateno = 1250 && var(39) >= 1
trigger16 = stateno = 1252 && var(39) >= 1
trigger17 = stateno = 1420 && var(39) >= 1
trigger18 = stateno =330 && movecontact && palno >= 7
trigger24 = stateno = 220
trigger24 = palno <= 6 || palno >= 12   && time >= 4
trigger25 = stateno = 210
trigger25 = palno <= 6 || palno >= 12   && time >= 5
trigger19 = stateno = 420
trigger19 = palno <= 6 || palno >= 12   && time >= 4
trigger20 = stateno = 205
trigger20 = palno <= 6 || palno >= 12   && time >= 5
trigger21 = stateno = 205
trigger21 = palno <= 6 || palno >= 12   && time >= 5
trigger22 = stateno = 205
trigger22 = movecontact
trigger23 = stateno = 215
trigger23 = movecontact
trigger24 = stateno = 1050 && var(39) >= 1
trigger24 = stateno = 1150 && var(39) >= 1
trigger26 = stateno =1252 && palno >= 7 && power = 2000
trigger27 = stateno = 1050 && var(39) >= 1
trigger28 = stateno = 1150 && var(39) >= 1

;A^bNl`w
[State -1]
type = ChangeState
value = 3000
triggerall = var(57) = [0,5]
triggerall = palno < 7 || palno = 12
triggerall = command = "dbdb_2" || command = "dbdb_1"
triggerall = var(39) > 1
triggerall = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno =1452 && palno >= 7&& power >= 2000
trigger3 = (stateno =300||stateno = 420) && movecontact
trigger4 = stateno =215 && movecontact
trigger5 = stateno =205 && movecontact
trigger6 = stateno =300 && movecontact
trigger7 = stateno =220 && movecontact
trigger8 = stateno =420 && movecontact
trigger9 = stateno =330 && movecontact && palno >= 7
trigger10 = stateno = 1000 && var(39) >= 1
trigger11 = stateno = 1100 && var(39) >= 1
trigger12 = stateno = 1050 && power >= 2000
trigger13 = stateno = 1150 && power >= 2000
trigger14 = stateno = 1200 && var(39) >= 1
trigger15 = stateno = 1250 && var(39) >= 1
trigger16 = stateno = 1252 && var(39) >= 1
trigger17 = stateno = 1420 && var(39) >= 1
trigger18 = stateno =330 && movecontact && palno >= 7
trigger24 = stateno = 220
trigger24 = palno <= 6 || palno >= 12   && time >= 4
trigger25 = stateno = 210
trigger25 = palno <= 6 || palno >= 12   && time >= 5
trigger19 = stateno = 420
trigger19 = palno <= 6 || palno >= 12   && time >= 4
trigger20 = stateno = 205
trigger20 = palno <= 6 || palno >= 12   && time >= 5
trigger21 = stateno = 205
trigger21 = palno <= 6 || palno >= 12   && time >= 5
trigger22 = stateno = 205
trigger22 = movecontact
trigger23 = stateno = 215
trigger23 = movecontact
trigger24 = stateno = 1050 && var(39) >= 1
trigger24 = stateno = 1150 && var(39) >= 1
trigger26 = stateno = 1252 && palno >= 7 && power = 2000
trigger27 = stateno = 1050 && var(39) >= 1
trigger28 = stateno = 1150 && var(39) >= 1

;NbVro
[State -1]
type = ChangeState
value = 3200
triggerall = var(57) = [0,5]
triggerall = palno < 7
triggerall = command = "dbdb_3" || command = "dbdb_9"
triggerall = statetype = S
triggerall = power >= 1000
trigger1 = ctrl = 1
trigger2 = stateno =1452 && palno >= 7&& power >= 2000
trigger3 = (stateno =300||stateno = 420) && movecontact
trigger4 = stateno =215 && movecontact
trigger5 = stateno =205 && movecontact
trigger6 = stateno =300 && movecontact
trigger7 = stateno =220 && movecontact
trigger8 = stateno =420 && movecontact
trigger9 = stateno =330 && movecontact && palno >= 7
trigger10 = stateno = 1000 && var(39) >= 1
trigger11 = stateno = 1100 && var(39) >= 1
trigger12 = stateno = 1050 && power >= 2000
trigger13 = stateno = 1150 && power >= 2000
trigger14 = stateno = 1200 && var(39) >= 1
trigger15 = stateno = 1250 && var(39) >= 1
trigger16 = stateno = 1252 && var(39) >= 1
trigger17 = stateno = 1420 && var(39) >= 1
trigger18 = stateno =330 && movecontact && palno >= 7
trigger24 = stateno = 220
trigger24 = palno <= 6 || palno >= 12   && time >= 4
trigger25 = stateno = 210
trigger25 = palno <= 6 || palno >= 12   && time >= 5
trigger19 = stateno = 420
trigger19 = palno <= 6 || palno >= 12   && time >= 4
trigger20 = stateno = 205
trigger20 = palno <= 6 || palno >= 12   && time >= 5
trigger21 = stateno = 205
trigger21 = palno <= 6 || palno >= 12   && time >= 5
trigger22 = stateno = 205
trigger22 = movecontact
trigger23 = stateno = 215
trigger23 = movecontact
trigger24 = stateno = 1050 && var(39) >= 1
trigger24 = stateno = 1150 && var(39) >= 1
trigger26 = stateno =1252 && palno >= 7 && power = 2000
trigger27 = stateno = 1050 && var(39) >= 1
trigger28 = stateno = 1150 && var(39) >= 1

;NbVro
[State -1]
type = ChangeState
value = 3311
triggerall = var(57) = [0,5]
triggerall = palno >= 7 && palno <= 11
triggerall = command = "dbdb_3"
triggerall = power >= 1000
triggerall = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno =1452 && palno >= 7&& power >= 2000
trigger3 = (stateno =300||stateno = 420) && movecontact
trigger4 = stateno =215 && movecontact
trigger5 = stateno =205 && movecontact
trigger6 = stateno =300 && movecontact
trigger7 = stateno =220 && movecontact
trigger8 = stateno =420 && movecontact
trigger9 = stateno =330 && movecontact && palno >= 7
trigger10 = stateno = 1000 && var(39) >= 1
trigger11 = stateno = 1100 && var(39) >= 1
trigger12 = stateno = 1050 && power >= 2000
trigger13 = stateno = 1150 && power >= 2000
trigger14 = stateno = 1200 && var(39) >= 1
trigger15 = stateno = 1250 && var(39) >= 1
trigger16 = stateno = 1252 && var(39) >= 1
trigger17 = stateno = 1420 && var(39) >= 1
trigger18 = stateno =330 && movecontact && palno >= 7
trigger24 = stateno = 220
trigger24 = palno <= 6 || palno >= 12   && time >= 4
trigger25 = stateno = 210
trigger25 = palno <= 6 || palno >= 12   && time >= 5
trigger19 = stateno = 420
trigger19 = palno <= 6 || palno >= 12   && time >= 4
trigger20 = stateno = 205
trigger20 = palno <= 6 || palno >= 12   && time >= 5
trigger21 = stateno = 205
trigger21 = palno <= 6 || palno >= 12   && time >= 5
trigger22 = stateno = 205
trigger22 = movecontact
trigger23 = stateno = 215
trigger23 = movecontact
trigger24 = stateno = 1050 && var(39) >= 1
trigger24 = stateno = 1150 && var(39) >= 1
trigger26 = stateno =1252 && palno >= 7 && power = 2000
trigger27 = stateno = 1050 && var(39) >= 1
trigger28 = stateno = 1150 && var(39) >= 1

;NbVro
[State -1]
type = ChangeState
value = 3200
triggerall = var(57) = [0,5]
triggerall = palno = 12
triggerall = command = "dbdb_3"
triggerall = power >= 1000 && var(38) < 1
triggerall = palno = 12
triggerall = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno =1452 && power >= 2000
trigger3 = (stateno =300||stateno = 420) && movecontact
trigger4 = stateno =215 && movecontact
trigger5 = stateno =205 && movecontact
trigger6 = stateno =300 && movecontact
trigger7 = stateno =220 && movecontact
trigger8 = stateno =420 && movecontact
trigger9 = stateno =330 && movecontact && palno >= 7
trigger10 = stateno = 1000 && var(39) >= 1
trigger11 = stateno = 1100 && var(39) >= 1
trigger12 = stateno = 1050 && power >= 2000
trigger13 = stateno = 1150 && power >= 2000
trigger14 = stateno = 1200 && var(39) >= 1
trigger15 = stateno = 1250 && var(39) >= 1
trigger16 = stateno = 1252 && var(39) >= 1
trigger17 = stateno = 1420 && var(39) >= 1
trigger18 = stateno =330 && movecontact && palno >= 7
trigger24 = stateno = 220
trigger24 = palno <= 6 || palno >= 12   && time >= 4
trigger25 = stateno = 210
trigger25 = palno <= 6 || palno >= 12   && time >= 5
trigger19 = stateno = 420
trigger19 = palno <= 6 || palno >= 12   && time >= 4
trigger20 = stateno = 205
trigger20 = palno <= 6 || palno >= 12   && time >= 5
trigger21 = stateno = 205
trigger21 = palno <= 6 || palno >= 12   && time >= 5
trigger22 = stateno = 205
trigger22 = movecontact
trigger23 = stateno = 215
trigger23 = movecontact
trigger24 = stateno = 1050 && var(39) >= 1
trigger24 = stateno = 1150 && var(39) >= 1
trigger26 = stateno = 1252 && palno >= 7 && power = 2000
trigger27 = stateno = 1050 && var(39) >= 1
trigger28 = stateno = 1150 && var(39) >= 1

;NbVro
[State -1]
type = ChangeState
value = 3311
triggerall = var(57) = [0,5]
triggerall = palno = 12
triggerall = command = "dbdb_9"
triggerall = power >= 1000 && var(38) < 1
triggerall = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno =1452 && power >= 2000
trigger3 = (stateno =300||stateno = 420) && movecontact
trigger4 = stateno =215 && movecontact
trigger5 = stateno =205 && movecontact
trigger6 = stateno =300 && movecontact
trigger7 = stateno =220 && movecontact
trigger8 = stateno =420 && movecontact
trigger9 = stateno =330 && movecontact && palno >= 7
trigger10 = stateno = 1000 && var(39) >= 1
trigger11 = stateno = 1100 && var(39) >= 1
trigger12 = stateno = 1050 && power >= 2000
trigger13 = stateno = 1150 && power >= 2000
trigger14 = stateno = 1200 && var(39) >= 1
trigger15 = stateno = 1250 && var(39) >= 1
trigger16 = stateno = 1252 && var(39) >= 1
trigger17 = stateno = 1420 && var(39) >= 1
trigger18 = stateno =330 && movecontact && palno >= 7
trigger24 = stateno = 220
trigger24 = palno <= 6 || palno >= 12   && time >= 4
trigger25 = stateno = 210
trigger25 = palno <= 6 || palno >= 12   && time >= 5
trigger19 = stateno = 420
trigger19 = palno <= 6 || palno >= 12   && time >= 4
trigger20 = stateno = 205
trigger20 = palno <= 6 || palno >= 12   && time >= 5
trigger21 = stateno = 205
trigger21 = palno <= 6 || palno >= 12   && time >= 5
trigger22 = stateno = 205
trigger22 = movecontact
trigger23 = stateno = 215
trigger23 = movecontact
trigger24 = stateno = 1050 && var(39) >= 1
trigger24 = stateno = 1150 && var(39) >= 1
trigger26 = stateno = 1252 && palno >= 7 && power = 2000
trigger27 = stateno = 1050 && var(39) >= 1
trigger28 = stateno = 1150 && var(39) >= 1

;--------------------------------------------------------
-------
;A^bNtg
[State -1]
type = ChangeState
value = 1000
triggerall = var(57) = [0,5]
triggerall = command = "db_1"
triggerall = statetype != A
trigger1 = ctrl = 1
triggerall = numproj = 0
triggerall = var(25) = 0
trigger2 = stateno =1452 && palno >= 7
trigger3 = (stateno =300||stateno = 420) && movecontact
trigger4 = stateno =215 && movecontact
trigger5 = stateno =205 && movecontact
trigger6 = stateno =300 && movecontact
trigger7 = stateno =220 && movecontact
trigger8 = stateno =420 && movecontact
trigger9 = stateno =330 && movecontact && palno >= 7
trigger13 = stateno = 220
trigger13 = movecontact
trigger14 = stateno = 210
trigger14 = movecontact = 1
trigger15 = stateno = 420
trigger15 = movecontact = 1
trigger16 = stateno =1452 && palno >= 7
trigger17 = stateno = 220
trigger17 = palno <= 6 || palno >= 12  && time >= 4
trigger18 = stateno = 210
trigger18 = palno <= 6 || palno >= 12  && time >= 5
trigger19 = stateno = 420
trigger19 = palno <= 6 || palno >= 12  && time >= 4
trigger20 = stateno = 205
trigger20 = palno <= 6 || palno >= 12  && time >= 5
trigger10 = stateno = 205
trigger10 = palno <= 6 || palno >= 12  && time >= 5
trigger11 = stateno = 205
trigger11 = movecontact
trigger12 = stateno = 215
trigger12 = movecontact


;A^bNCY
[State -1]
type = ChangeState
value = 1100
triggerall = var(57) = [0,5]
triggerall = palno < 7 || palno = 12
triggerall = command = "df_1"
triggerall = statetype != A
trigger1 = ctrl = 1
triggerall = numproj = 0
triggerall = var(25) = 0
trigger2 = stateno =1452 && palno >= 7
trigger3 = (stateno =300||stateno = 420) && movecontact
trigger4 = stateno =215 && movecontact
trigger5 = stateno =205 && movecontact
trigger6 = stateno =300 && movecontact
trigger7 = stateno =220 && movecontact
trigger8 = stateno =420 && movecontact
trigger9 = stateno =330 && movecontact && palno >= 7
trigger13 = stateno = 220
trigger13 = movecontact
trigger14 = stateno = 210
trigger14 = movecontact = 1
trigger15 = stateno = 420
trigger15 = movecontact = 1
trigger16 = stateno =1452 && palno >= 7
trigger17 = stateno = 220
trigger17 = palno <= 6 || palno >= 12  && time >= 4
trigger18 = stateno = 210
trigger18 = palno <= 6 || palno >= 12  && time >= 5
trigger19 = stateno = 420
trigger19 = palno <= 6 || palno >= 12  && time >= 4
trigger20 = stateno = 205
trigger20 = palno <= 6 || palno >= 12  && time >= 5
trigger10 = stateno = 205
trigger10 = palno <= 6 || palno >= 12  && time >= 5
trigger11 = stateno = 205
trigger11 = movecontact
trigger12 = stateno = 215
trigger12 = movecontact


;A^bNoEh
[State -1]
type = ChangeState
value = 1200
triggerall = var(57) = [0,5]
triggerall = var(25) = 0
triggerall = command = "df_3"
triggerall = numproj = 0
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno =1452 && palno >= 7
trigger3 = (stateno =300||stateno = 420) && movecontact
trigger4 = stateno =215 && movecontact
trigger5 = stateno =205 && movecontact
trigger6 = stateno =300 && movecontact
trigger7 = stateno =220 && movecontact
trigger8 = stateno =420 && movecontact
trigger9 = stateno =330 && movecontact && palno >= 7
trigger13 = stateno = 220
trigger13 = movecontact
trigger14 = stateno = 210
trigger14 = movecontact = 1
trigger15 = stateno = 420
trigger15 = movecontact = 1
trigger16 = stateno =1452 && palno >= 7
trigger17 = stateno = 220
trigger17 = palno <= 6 || palno >= 12  && time >= 4
trigger18 = stateno = 210
trigger18 = palno <= 6 || palno >= 12  && time >= 5
trigger19 = stateno = 420
trigger19 = palno <= 6 || palno >= 12  && time >= 4
trigger20 = stateno = 205
trigger20 = palno <= 6 || palno >= 12  && time >= 5
trigger10 = stateno = 205
trigger10 = palno <= 6 || palno >= 12  && time >= 5
trigger11 = stateno = 205
trigger11 = movecontact
trigger12 = stateno = 215
trigger12 = movecontact


;A^bNtNg
[State -1]
type = ChangeState
value = 1500
triggerall = var(57) = [0,5]
triggerall = var(25) = 0
triggerall = command = "db_3"
triggerall = numproj = 0
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno =1452 && palno >= 7
trigger3 = (stateno =300||stateno = 420) && movecontact
trigger4 = stateno =215 && movecontact
trigger5 = stateno =205 && movecontact
trigger6 = stateno =300 && movecontact
trigger7 = stateno =220 && movecontact
trigger8 = stateno =420 && movecontact
trigger9 = stateno =330 && movecontact && palno >= 7
trigger13 = stateno = 220
trigger13 = movecontact
trigger14 = stateno = 210
trigger14 = movecontact = 1
trigger15 = stateno = 420
trigger15 = movecontact = 1
trigger16 = stateno =1452 && palno >= 7
trigger17 = stateno = 220
trigger17 = palno <= 6 || palno >= 12  && time >= 4
trigger18 = stateno = 210
trigger18 = palno <= 6 || palno >= 12  && time >= 5
trigger19 = stateno = 420
trigger19 = palno <= 6 || palno >= 12  && time >= 4
trigger20 = stateno = 205
trigger20 = palno <= 6 || palno >= 12  && time >= 5
trigger10 = stateno = 205
trigger10 = palno <= 6 || palno >= 12  && time >= 5
trigger11 = stateno = 205
trigger11 = movecontact
trigger12 = stateno = 215
trigger12 = movecontact


;A^bNGAoEh
[State -1]
type = ChangeState
value = 1400
triggerall = var(57) = [0,5]
triggerall = numproj = 0
triggerall = var(25) = 0
triggerall = command = "df_3"
triggerall = numproj = 0
triggerall = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno =1151 && pos Y < -50 && palno >= 7
trigger3 = stateno =106
trigger4 = stateno =341 && movecontact && palno >= 7
trigger5 = stateno =350 && movecontact && palno >= 7

;A^bNGAtg
[State -1]
type = ChangeState
value = 1300
triggerall = var(57) = [0,5]
triggerall = numproj = 0
triggerall = var(25) = 0
triggerall = command = "db_1"
triggerall = numproj = 0
triggerall = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno =1151 && pos Y < -50 && palno >= 7
trigger3 = stateno =106
trigger4 = stateno =341 && movecontact && palno >= 7
trigger5 = stateno =350 && movecontact && palno >= 7


;A^bN
[State -1]
type = ChangeState
value = 2001
triggerall = var(57) = [0,5]
triggerall = palno >= 7 || palno <= 11
triggerall = command = "df_1"
triggerall = statetype != A
trigger1 = ctrl = 1
triggerall = numproj = 0
triggerall = var(25) = 0
trigger2 = stateno =1452 && palno >= 11
trigger3 = (stateno =300||stateno = 420) && movecontact
trigger4 = stateno =215 && movecontact
trigger5 = stateno =205 && movecontact
trigger6 = stateno =300 && movecontact
trigger7 = stateno =220 && movecontact
trigger8 = stateno =420 && movecontact
trigger9 = stateno =330 && movecontact && palno >= 7
trigger13 = stateno = 220
trigger13 = movecontact
trigger14 = stateno = 210
trigger14 = movecontact = 1
trigger15 = stateno = 420
trigger15 = movecontact = 1
trigger16 = stateno =1452 && palno >= 7
trigger17 = stateno = 220
trigger17 = palno <= 6 || palno >= 12  && time >= 4
trigger18 = stateno = 210
trigger18 = palno <= 6 || palno >= 12  && time >= 5
trigger19 = stateno = 420
trigger19 = palno <= 6 || palno >= 12  && time >= 4
trigger20 = stateno = 205
trigger20 = palno <= 6 || palno >= 12  && time >= 5
trigger10 = stateno = 205
trigger10 = palno <= 6 || palno >= 12  && time >= 5
trigger11 = stateno = 205
trigger11 = movecontact
trigger12 = stateno = 215
trigger12 = movecontact


;---------------------------------------------------------------
;Rg[A^bN
[State -1];
type = ChangeState
value = 2880
triggerall = var(57) = [0,5]
triggerall = palno = 12
triggerall = command = "df_1117"
triggerall = statetype != A
triggerall = var(57) = 0
triggerall = life <= 500
trigger1 = ctrl = 1
trigger2 = stateno =1452 && palno >= 11
trigger3 = (stateno =300||stateno = 420) && movecontact
trigger4 = stateno =215 && movecontact
trigger5 = stateno =205 && movecontact
trigger6 = stateno =300 && movecontact
trigger7 = stateno =220 && movecontact
trigger8 = stateno =420 && movecontact
trigger9 = stateno =330 && movecontact && palno >= 7
trigger13 = stateno = 220
trigger13 = movecontact
trigger14 = stateno = 210
trigger14 = movecontact = 1
trigger15 = stateno = 420
trigger15 = movecontact = 1
trigger16 = stateno =1452 && palno >= 7
trigger17 = stateno = 220
trigger17 = palno <= 6 || palno >= 12  && time >= 4
trigger18 = stateno = 210
trigger18 = palno <= 6 || palno >= 12  && time >= 5
trigger19 = stateno = 420
trigger19 = palno <= 6 || palno >= 12  && time >= 4
trigger20 = stateno = 205
trigger20 = palno <= 6 || palno >= 12  && time >= 5
trigger10 = stateno = 205
trigger10 = palno <= 6 || palno >= 12  && time >= 5
trigger11 = stateno = 205
trigger11 = movecontact
trigger12 = stateno = 215
trigger12 = movecontact


;---------------------------------------------------------------
;A^bN
[State -1]
type = ChangeState
value = 2001
triggerall = var(57) = [0,5]
triggerall = palno = 12
triggerall = command = "df_111"
triggerall = statetype != A
trigger1 = ctrl = 1
triggerall = numproj = 0
triggerall = var(25) = 0
trigger2 = stateno =1452 && palno >= 11
trigger3 = (stateno =300||stateno = 420) && movecontact
trigger4 = stateno =215 && movecontact
trigger5 = stateno =205 && movecontact
trigger6 = stateno =300 && movecontact
trigger7 = stateno =220 && movecontact
trigger8 = stateno =420 && movecontact
trigger9 = stateno =330 && movecontact && palno >= 7
trigger13 = stateno = 220
trigger13 = movecontact
trigger14 = stateno = 210
trigger14 = movecontact = 1
trigger15 = stateno = 420
trigger15 = movecontact = 1
trigger16 = stateno =1452 && palno >= 7
trigger17 = stateno = 220
trigger17 = palno <= 6 || palno >= 12  && time >= 4
trigger18 = stateno = 210
trigger18 = palno <= 6 || palno >= 12  && time >= 5
trigger19 = stateno = 420
trigger19 = palno <= 6 || palno >= 12  && time >= 4
trigger20 = stateno = 205
trigger20 = palno <= 6 || palno >= 12  && time >= 5
trigger10 = stateno = 205
trigger10 = palno <= 6 || palno >= 12  && time >= 5
trigger11 = stateno = 205
trigger11 = movecontact
trigger12 = stateno = 215
trigger12 = movecontact


;---------------------------------------------------------------
;e|[g
[State -1]
type = ChangeState
value = 2900
triggerall = var(57) = [0,5]
triggerall = palno = 12
triggerall = command = "df_1112"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno =1452 && palno >= 11
trigger3 = (stateno =300||stateno = 420) && movecontact
trigger4 = stateno =215 && movecontact
trigger5 = stateno =205 && movecontact
trigger6 = stateno =300 && movecontact
trigger7 = stateno =220 && movecontact
trigger8 = stateno =420 && movecontact
trigger9 = stateno =330 && movecontact && palno >= 7
trigger13 = stateno = 220
trigger13 = movecontact
trigger14 = stateno = 210
trigger14 = movecontact = 1
trigger15 = stateno = 420
trigger15 = movecontact = 1
trigger16 = stateno =1452 && palno >= 7
trigger17 = stateno = 220
trigger17 = palno <= 6 || palno >= 12  && time >= 4
trigger18 = stateno = 210
trigger18 = palno <= 6 || palno >= 12  && time >= 5
trigger19 = stateno = 420
trigger19 = palno <= 6 || palno >= 12  && time >= 4
trigger20 = stateno = 205
trigger20 = palno <= 6 || palno >= 12  && time >= 5
trigger10 = stateno = 205
trigger10 = palno <= 6 || palno >= 12  && time >= 5
trigger11 = stateno = 205
trigger11 = movecontact
trigger12 = stateno = 215
trigger12 = movecontact


;---------------------------------------------------------------
;{g
[State -1]
type = ChangeState
value = 2950
triggerall = var(57) = [0,5]
triggerall = palno = 12
triggerall = command = "df_1112"
triggerall = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno =1151 && pos Y < -50 && palno >= 7
trigger3 = stateno =106
trigger4 = stateno =341 && movecontact && palno >= 7
trigger5 = stateno =350 && movecontact && palno >= 7

;---------------------------------------------------------------
;Ō
[State -1];
type = ChangeState
value = 2930
triggerall = var(57) = [0,5]
triggerall = palno = 12
triggerall = command = "df_1113"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno =1452 && palno >= 11
trigger3 = (stateno =300||stateno = 420) && movecontact
trigger4 = stateno =215 && movecontact
trigger5 = stateno =205 && movecontact
trigger6 = stateno =300 && movecontact
trigger7 = stateno =220 && movecontact
trigger8 = stateno =420 && movecontact
trigger9 = stateno =330 && movecontact && palno >= 7
trigger13 = stateno = 220
trigger13 = movecontact
trigger14 = stateno = 210
trigger14 = movecontact = 1
trigger15 = stateno = 420
trigger15 = movecontact = 1
trigger16 = stateno =1452 && palno >= 7
trigger17 = stateno = 220
trigger17 = palno <= 6 || palno >= 12  && time >= 4
trigger18 = stateno = 210
trigger18 = palno <= 6 || palno >= 12  && time >= 5
trigger19 = stateno = 420
trigger19 = palno <= 6 || palno >= 12  && time >= 4
trigger20 = stateno = 205
trigger20 = palno <= 6 || palno >= 12  && time >= 5
trigger10 = stateno = 205
trigger10 = palno <= 6 || palno >= 12  && time >= 5
trigger11 = stateno = 205
trigger11 = movecontact
trigger12 = stateno = 215
trigger12 = movecontact


;---------------------------------------------------------------
;Ō
[State -1];
type = ChangeState
value = 2990
triggerall = var(57) = [0,5]
triggerall = palno = 12
triggerall = command = "df_1114"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno =1452 && palno >= 11
trigger3 = (stateno =300||stateno = 420) && movecontact
trigger4 = stateno =215 && movecontact
trigger5 = stateno =205 && movecontact
trigger6 = stateno =300 && movecontact
trigger7 = stateno =220 && movecontact
trigger8 = stateno =420 && movecontact
trigger9 = stateno =330 && movecontact && palno >= 7
trigger13 = stateno = 220
trigger13 = movecontact
trigger14 = stateno = 210
trigger14 = movecontact = 1
trigger15 = stateno = 420
trigger15 = movecontact = 1
trigger16 = stateno =1452 && palno >= 7
trigger17 = stateno = 220
trigger17 = palno <= 6 || palno >= 12  && time >= 4
trigger18 = stateno = 210
trigger18 = palno <= 6 || palno >= 12  && time >= 5
trigger19 = stateno = 420
trigger19 = palno <= 6 || palno >= 12  && time >= 4
trigger20 = stateno = 205
trigger20 = palno <= 6 || palno >= 12  && time >= 5
trigger10 = stateno = 205
trigger10 = palno <= 6 || palno >= 12  && time >= 5
trigger11 = stateno = 205
trigger11 = movecontact
trigger12 = stateno = 215
trigger12 = movecontact


;---------------------------------------------------------------

;NbVtg
[State -1]
type = ChangeState
value = 1050
triggerall = var(57) = [0,5]
triggerall = command = "db_2"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno =1452 && palno >= 7
trigger3 = (stateno =300||stateno = 420) && movecontact
trigger4 = stateno =215 && movecontact
trigger5 = stateno =205 && movecontact
trigger6 = stateno =300 && movecontact
trigger7 = stateno =220 && movecontact
trigger8 = stateno =420 && movecontact
trigger9 = stateno =330 && movecontact && palno >= 7
trigger13 = stateno = 220
trigger13 = movecontact
trigger14 = stateno = 210
trigger14 = movecontact = 1
trigger15 = stateno = 420
trigger15 = movecontact = 1
trigger16 = stateno =1452 && palno >= 7
trigger17 = stateno = 220
trigger17 = palno <= 6 || palno >= 12  && time >= 4
trigger18 = stateno = 210
trigger18 = palno <= 6 || palno >= 12  && time >= 5
trigger19 = stateno = 420
trigger19 = palno <= 6 || palno >= 12  && time >= 4
trigger20 = stateno = 205
trigger20 = palno <= 6 || palno >= 12  && time >= 5
trigger10 = stateno = 205
trigger10 = palno <= 6 || palno >= 12  && time >= 5
trigger11 = stateno = 205
trigger11 = movecontact
trigger12 = stateno = 215
trigger12 = movecontact


;NbVCY
[State -1]
type = ChangeState
value = 1150
triggerall = var(57) = [0,5]
triggerall = command = "df_2"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno =1452 && palno >= 7
trigger3 = (stateno =300||stateno = 420) && movecontact
trigger4 = stateno =215 && movecontact
trigger5 = stateno =205 && movecontact
trigger6 = stateno =300 && movecontact
trigger7 = stateno =220 && movecontact
trigger8 = stateno =420 && movecontact
trigger9 = stateno =330 && movecontact && palno >= 7
trigger13 = stateno = 220
trigger13 = movecontact
trigger14 = stateno = 210
trigger14 = movecontact = 1
trigger15 = stateno = 420
trigger15 = movecontact = 1
trigger16 = stateno =1452 && palno >= 7
trigger17 = stateno = 220
trigger17 = palno <= 6 || palno >= 12  && time >= 4
trigger18 = stateno = 210
trigger18 = palno <= 6 || palno >= 12  && time >= 5
trigger19 = stateno = 420
trigger19 = palno <= 6 || palno >= 12  && time >= 4
trigger20 = stateno = 205
trigger20 = palno <= 6 || palno >= 12  && time >= 5
trigger10 = stateno = 205
trigger10 = palno <= 6 || palno >= 12  && time >= 5
trigger11 = stateno = 205
trigger11 = movecontact
trigger12 = stateno = 215
trigger12 = movecontact


;NbVoEh
[State -1]
type = ChangeState
value = 1250
triggerall = var(57) = [0,5]
triggerall = command = "df_4"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno =1452 && palno >= 7
trigger3 = (stateno =300||stateno = 420) && movecontact
trigger4 = stateno =215 && movecontact
trigger5 = stateno =205 && movecontact
trigger6 = stateno =300 && movecontact
trigger7 = stateno =220 && movecontact
trigger8 = stateno =420 && movecontact
trigger9 = stateno =330 && movecontact && palno >= 7
trigger13 = stateno = 220
trigger13 = movecontact
trigger14 = stateno = 210
trigger14 = movecontact = 1
trigger15 = stateno = 420
trigger15 = movecontact = 1
trigger16 = stateno =1452 && palno >= 7
trigger17 = stateno = 220
trigger17 = palno <= 6 || palno >= 12  && time >= 4
trigger18 = stateno = 210
trigger18 = palno <= 6 || palno >= 12  && time >= 5
trigger19 = stateno = 420
trigger19 = palno <= 6 || palno >= 12  && time >= 4
trigger20 = stateno = 205
trigger20 = palno <= 6 || palno >= 12  && time >= 5
trigger10 = stateno = 205
trigger10 = palno <= 6 || palno >= 12  && time >= 5
trigger11 = stateno = 205
trigger11 = movecontact
trigger12 = stateno = 215
trigger12 = movecontact


;NbVtNg
[State -1]
type = ChangeState
value = 1550
triggerall = var(57) = [0,5]
triggerall = command = "db_4"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno =1452 && palno >= 7
trigger3 = (stateno =300||stateno = 420) && movecontact
trigger4 = stateno =215 && movecontact
trigger5 = stateno =205 && movecontact
trigger6 = stateno =300 && movecontact
trigger7 = stateno =220 && movecontact
trigger8 = stateno =420 && movecontact
trigger9 = stateno =330 && movecontact && palno >= 7
trigger13 = stateno = 220
trigger13 = movecontact
trigger14 = stateno = 210
trigger14 = movecontact = 1
trigger15 = stateno = 420
trigger15 = movecontact = 1
trigger16 = stateno =1452 && palno >= 7
trigger17 = stateno = 220
trigger17 = palno <= 6 || palno >= 12  && time >= 4
trigger18 = stateno = 210
trigger18 = palno <= 6 || palno >= 12  && time >= 5
trigger19 = stateno = 420
trigger19 = palno <= 6 || palno >= 12  && time >= 4
trigger20 = stateno = 205
trigger20 = palno <= 6 || palno >= 12  && time >= 5
trigger10 = stateno = 205
trigger10 = palno <= 6 || palno >= 12  && time >= 5
trigger11 = stateno = 205
trigger11 = movecontact
trigger12 = stateno = 215
trigger12 = movecontact

;NbVGAtg
[State -1]
type = ChangeState
value = 1350
triggerall = var(57) = [0,5]
triggerall = command = "db_2"
triggerall = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno =1151 && pos Y < -50 && palno >= 7
trigger3 = stateno =106
trigger4 = stateno =341 && movecontact && palno >= 7
trigger5 = stateno =350 && movecontact && palno >= 7

;NbVGAoEh
[State -1]
type = ChangeState
value = 1450
triggerall = var(57) = [0,5]
triggerall = command = "df_4"
triggerall = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno =1151 && pos Y < -50 && palno >= 7
trigger3 = stateno =106
trigger4 = stateno =341 && movecontact && palno >= 7
trigger5 = stateno =350 && movecontact && palno >= 7

;-----------------------------------------------------------------------
;A[}[[h

[State -1]
type = ChangeState
value = 2000
triggerall = var(57) = [0,5]
triggerall = palno <7  || palno = 12
triggerall = power >= 3000
trigger1 = command = "y"
trigger1 = command = "z"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = command = "b"
trigger2 = command = "z"
trigger2 = statetype != A
trigger2 = ctrl = 1

;-----------------------------------------------------------------------
;JE^[[h

[State -1]
type = ChangeState
value = 2500
triggerall = var(57) = [0,5]
triggerall = palno <7  || palno = 12
triggerall = power >= 3000
trigger1 = command = "x"
trigger1 = command = "z"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = command = "a"
trigger2 = command = "z"
trigger2 = statetype != A
trigger2 = ctrl = 1

;-----------------------------------------------------------------------

;NeBJXE
[State -1]
type = ChangeState
value = 750
triggerall = var(57) = [0,5]
triggerall = statetype = S
triggerall = ctrl = 1
triggerall = p2bodydist X < 15
trigger1 = command = "fwd_b"
trigger1 = stateno != 100
trigger1 = p2statetype = S
trigger1 = p2movetype != H

;eZ
[State -1]
type = ChangeState
value = 700
triggerall = var(57) = [0,5]
triggerall = statetype = S
triggerall = ctrl = 1
triggerall = p2bodydist X < 15
trigger1 = command = "fwd_y"
trigger1 = stateno != 100
trigger1 = p2statetype = S
trigger1 = p2movetype != H

;ً}
[State -1]
type = ChangeState
value = 112
triggerall = var(57) = [0,5]
trigger1 =  command = "z" || (command = "a" && command = "x")
trigger1 = command = "holdback" && statetype = S && ctrl

;ً}O
[State -1]
type = ChangeState
value = 110
triggerall = var(57) = [0,5]
trigger1 = command = "z" || (command = "a" && command = "x")
trigger1 = command != "holdback" && statetype = S && ctrl


;----------------------------------------------------------------------


;^QOOPɍUɃXgCJ?𔭓
[State -1,stkirisima2k]
type = helper
triggerall = var(57) = [0,5]
triggerall = palno >=11
triggerall = var(55) != 10
triggerall = NumHelper(4831) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = NumHelper(4851) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = movetype != H      ;H炢ȊO
triggerall = stateno != 0       ;j?gԂ͕s?I
triggerall = stateno != 11      ;
triggerall = stateno != 20      ;
triggerall = stateno != 21      ;
triggerall = stateno != 100     ;_bVs!
triggerall = stateno != 191     ;CgȊO
triggerall = stateno != 192     ;CgȊO
triggerall = stateno != 193     ;CgȊO
triggerall = stateno != 194     ;CgȊO
triggerall = stateno != 181     ;CgȊO
triggerall = stateno != 182     ;CgȊO
triggerall = stateno != 183     ;CgȊO
triggerall = stateno != 105     ;obNXebv
triggerall = stateno != 106     ;obNXebv
triggerall = stateno != 5900    ;QEhJnȊO
triggerall = stateno != 3000    ;KȊO
triggerall = stateno != 3100    ;KȊO
triggerall = stateno != 3200    ;KȊO
triggerall = stateno != 3300    ;KȊO
triggerall = stateno != 3350    ;KȊO
triggerall = stateno !=195      ;{[
trigger1 = command = "a"
trigger1 = command = "y"
trigger1 = command = "holdback"
name ="shingo"                ;wp?̖O
ID = 4831                       ;NumHelper()̐H
stateno = 4831                  ;wp?pXe?g֔
sprpriority = 2                 ;?Dx
pos = 0,-30                     ;oʒu(ʌ?)
helpertype = normal
postype = back
keyctrl = 0;wp?Rg?s?
ownpal = 1;pbg?(0=pbgL)


;j[gԂ
;^
[State -1,stkirisima]
type = ChangeState
value = 4830                    ;nĂяo
triggerall = var(57) = [0,5]
triggerall = palno >=11
triggerall = var(55) != 10
triggerall = NumHelper(4831) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(4851) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = stateno != 191     ;CgȊO
trigger1 = command = "a"
trigger1 = command = "y"
trigger1 = command = "holdback"
trigger1 = statetype != A       ;󒆈ȊO
trigger1 = ctrl = 1             ;Rg[\ȏԂ

[State -1,stkirisima2k]
type = helper
triggerall = var(57) = [0,5]
triggerall = var(25) = 2
triggerall = var(20) = 0        ;KErsĂяop 0= 1>=񋖉
triggerall = var(30) >= 1       ;STQ[W
triggerall = NumHelper(4831) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(4851) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = movetype != H      ;H炢ȊO
triggerall = stateno != 0       ;j[gԂ͕s
triggerall = stateno != 11      ;
triggerall = stateno != 20      ;
triggerall = stateno != 21      ;
triggerall = stateno != 100     ;_bVs!
triggerall = stateno != 191     ;CgȊO
triggerall = stateno != 192     ;CgȊO
triggerall = stateno != 193     ;CgȊO
triggerall = stateno != 194     ;CgȊO
triggerall = stateno != 181     ;CgȊO
triggerall = stateno != 182     ;CgȊO
triggerall = stateno != 183     ;CgȊO
triggerall = stateno != 105     ;obNXebv
triggerall = stateno != 106     ;obNXebv
triggerall = stateno != 5900    ;QEhJnȊO
triggerall = stateno != 3000    ;KȊO
triggerall = stateno != 3100    ;KȊO
triggerall = stateno != 3200    ;KȊO
triggerall = stateno != 3300    ;KȊO
triggerall = stateno != 3350    ;KȊO
triggerall = stateno !=195      ;{[
trigger1 = command = "call"
trigger1 = command = "holdback"
trigger1 = stateno = 1006
trigger2 = stateno = 1064
name = "shingo"               ;wp[̖O
ID = 4831                       ;NumHelper()̐
stateno = 4831                  ;wp[pXeg֔
sprpriority = 2                 ;\Dx
pos = 0,-10                     ;oʒu(ʌ)
helpertype = normal
postype = left
keyctrl = 0;wp[Rg[s
postype = p1
ownpal = 1;pbg(0=pbgL)





;^QOOPɍUɃXgCJ?𔭓
[State -1,stkirisima2k]
type = helper
triggerall = var(57) = [0,5]
triggerall = palno >=7
triggerall = palno <=9
triggerall = power >= 1000
triggerall = NumHelper(4831) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = NumHelper(4851) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = movetype != H      ;H炢ȊO
triggerall = stateno != 0       ;j?gԂ͕s?I
triggerall = stateno != 11      ;
triggerall = stateno != 20      ;
triggerall = stateno != 21      ;
triggerall = stateno != 100     ;_bVs!
triggerall = stateno != 191     ;CgȊO
triggerall = stateno != 192     ;CgȊO
triggerall = stateno != 193     ;CgȊO
triggerall = stateno != 194     ;CgȊO
triggerall = stateno != 181     ;CgȊO
triggerall = stateno != 182     ;CgȊO
triggerall = stateno != 183     ;CgȊO
triggerall = stateno != 105     ;obNXebv
triggerall = stateno != 106     ;obNXebv
triggerall = stateno != 5900    ;QEhJnȊO
triggerall = stateno != 3000    ;KȊO
triggerall = stateno != 3100    ;KȊO
triggerall = stateno != 3200    ;KȊO
triggerall = stateno != 3300    ;KȊO
triggerall = stateno != 3350    ;KȊO
triggerall = stateno !=195      ;{[
trigger1 = command = "a"
trigger1 = command = "y"
trigger1 = command = "holdback"
name ="shingo"                ;wp?̖O
ID = 4831                       ;NumHelper()̐H
stateno = 4831                  ;wp?pXe?g֔
sprpriority = 2                 ;?Dx
pos = 0,-30                     ;oʒu(ʌ?)
helpertype = normal
postype = back
keyctrl = 0;wp?Rg?s?
ownpal = 1;pbg?(0=pbgL)


;j[gԂ
;^
[State -1,stkirisima]
type = ChangeState
value = 4830                    ;nĂяo
triggerall = var(57) = [0,5]
triggerall = palno >=7
triggerall = palno <=9
triggerall = power >= 1000
triggerall = NumHelper(4831) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(4851) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = stateno != 191     ;CgȊO
trigger1 = command = "a"
trigger1 = command = "y"
trigger1 = command = "holdback"
trigger1 = statetype != A       ;󒆈ȊO
trigger1 = ctrl = 1             ;Rg[\ȏԂ

[State -1,stkirisima2k]
type = helper
triggerall = var(57) = [0,5]
triggerall = var(25) = 2
triggerall = var(20) = 0        ;KErsĂяop 0= 1>=񋖉
triggerall = var(30) >= 1       ;STQ[W
triggerall = NumHelper(4831) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(4851) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = movetype != H      ;H炢ȊO
triggerall = stateno != 0       ;j[gԂ͕s
triggerall = stateno != 11      ;
triggerall = stateno != 20      ;
triggerall = stateno != 21      ;
triggerall = stateno != 100     ;_bVs!
triggerall = stateno != 191     ;CgȊO
triggerall = stateno != 192     ;CgȊO
triggerall = stateno != 193     ;CgȊO
triggerall = stateno != 194     ;CgȊO
triggerall = stateno != 181     ;CgȊO
triggerall = stateno != 182     ;CgȊO
triggerall = stateno != 183     ;CgȊO
triggerall = stateno != 105     ;obNXebv
triggerall = stateno != 106     ;obNXebv
triggerall = stateno != 5900    ;QEhJnȊO
triggerall = stateno != 3000    ;KȊO
triggerall = stateno != 3100    ;KȊO
triggerall = stateno != 3200    ;KȊO
triggerall = stateno != 3300    ;KȊO
triggerall = stateno != 3350    ;KȊO
triggerall = stateno !=195      ;{[
trigger1 = command = "call"
trigger1 = command = "holdback"
trigger1 = stateno = 1006
trigger2 = stateno = 1064
name = "shingo"               ;wp[̖O
ID = 4831                       ;NumHelper()̐
stateno = 4831                  ;wp[pXeg֔
sprpriority = 2                 ;\Dx
pos = 0,-10                     ;oʒu(ʌ)
helpertype = normal
postype = left
keyctrl = 0;wp[Rg[s
postype = p1
ownpal = 1;pbg(0=pbgL)


;j[gԂ
;^
[State -1,stkirisima]
type = ChangeState
value = 4830                    ;nĂяo
triggerall = var(57) = [0,5]
triggerall = palno = 7
triggerall = var(55) != 10
triggerall = NumHelper(4831) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(4851) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = stateno != 191     ;CgȊO
trigger1 = command = "a"
trigger1 = command = "y"
trigger1 = command = "holdback"
trigger1 = statetype != A       ;󒆈ȊO
trigger1 = ctrl = 1             ;Rg[\ȏԂ

[State -1,stkirisima2k]
type = helper
triggerall = var(57) = [0,5]
triggerall = var(25) = 2
triggerall = var(20) = 0        ;KErsĂяop 0= 1>=񋖉
triggerall = var(30) >= 1       ;STQ[W
triggerall = NumHelper(4831) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(4851) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = movetype != H      ;H炢ȊO
triggerall = stateno != 0       ;j[gԂ͕s
triggerall = stateno != 11      ;
triggerall = stateno != 20      ;
triggerall = stateno != 21      ;
triggerall = stateno != 100     ;_bVs!
triggerall = stateno != 191     ;CgȊO
triggerall = stateno != 192     ;CgȊO
triggerall = stateno != 193     ;CgȊO
triggerall = stateno != 194     ;CgȊO
triggerall = stateno != 181     ;CgȊO
triggerall = stateno != 182     ;CgȊO
triggerall = stateno != 183     ;CgȊO
triggerall = stateno != 105     ;obNXebv
triggerall = stateno != 106     ;obNXebv
triggerall = stateno != 5900    ;QEhJnȊO
triggerall = stateno != 3000    ;KȊO
triggerall = stateno != 3100    ;KȊO
triggerall = stateno != 3200    ;KȊO
triggerall = stateno != 3300    ;KȊO
triggerall = stateno != 3350    ;KȊO
triggerall = stateno !=195      ;{[
trigger1 = command = "call"
trigger1 = command = "holdback"
trigger1 = stateno = 1006
trigger2 = stateno = 1064
name = "shingo"               ;wp[̖O
ID = 4831                       ;NumHelper()̐
stateno = 4831                  ;wp[pXeg֔
sprpriority = 2                 ;\Dx
pos = 0,-10                     ;oʒu(ʌ)
helpertype = normal
postype = left
keyctrl = 0;wp[Rg[s
postype = p1
ownpal = 1;pbg(0=pbgL)

;QOOOɍUɃXgCJ?𔭓
[State -1,stkirisima2k]
type = helper
triggerall = var(57) = [0,5]
triggerall = palno <=3
triggerall = var(55) != 10
triggerall = NumHelper(4031) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = NumHelper(4051) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = movetype != H      ;H炢ȊO
triggerall = stateno != 0       ;j?gԂ͕s?I
triggerall = stateno != 11      ;
triggerall = stateno != 20      ;
triggerall = stateno != 21      ;
triggerall = stateno != 100     ;_bVs!
triggerall = stateno != 191     ;CgȊO
triggerall = stateno != 192     ;CgȊO
triggerall = stateno != 193     ;CgȊO
triggerall = stateno != 194     ;CgȊO
triggerall = stateno != 181     ;CgȊO
triggerall = stateno != 182     ;CgȊO
triggerall = stateno != 183     ;CgȊO
triggerall = stateno != 105     ;obNXebv
triggerall = stateno != 106     ;obNXebv
triggerall = stateno != 5900    ;QEhJnȊO
triggerall = stateno != 3000    ;KȊO
triggerall = stateno != 3100    ;KȊO
triggerall = stateno != 3200    ;KȊO
triggerall = stateno != 3300    ;KȊO
triggerall = stateno != 3350    ;KȊO
triggerall = stateno !=195      ;{[
trigger1 = command = "call"   ;R}h
name = "Kirisima"               ;wp?̖O
ID = 4031                       ;NumHelper()̐H
stateno = 4031                  ;wp?pXe?g֔
sprpriority = 2                 ;?Dx
pos = 0,-30                     ;oʒu(ʌ?)
helpertype = normal
postype = back
keyctrl = 0;wp?Rg?s?
ownpal = 1;pbg?(0=pbgL)

;j[gԂ
;
[State -1,stkirisima]
type = ChangeState
value = 4030                    ;nĂяo
triggerall = var(57) = [0,5]
triggerall = palno <= 3
triggerall = var(55) != 10
triggerall = NumHelper(4031) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(4051) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = stateno != 191     ;CgȊO
triggerall = command = "a"
triggerall = command = "y"
trigger1 = statetype != A       ;󒆈ȊO
trigger1 = ctrl = 1             ;Rg[\ȏԂ

[State -1,stkirisima2k]
type = helper
triggerall = var(57) = [0,5]
triggerall = var(25) = 2
triggerall = var(20) = 0        ;KErsĂяop 0= 1>=񋖉
triggerall = var(30) >= 1       ;STQ[W
triggerall = NumHelper(4031) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(4051) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = movetype != H      ;H炢ȊO
triggerall = stateno != 0       ;j[gԂ͕s
triggerall = stateno != 11      ;
triggerall = stateno != 20      ;
triggerall = stateno != 21      ;
triggerall = stateno != 100     ;_bVs!
triggerall = stateno != 191     ;CgȊO
triggerall = stateno != 192     ;CgȊO
triggerall = stateno != 193     ;CgȊO
triggerall = stateno != 194     ;CgȊO
triggerall = stateno != 181     ;CgȊO
triggerall = stateno != 182     ;CgȊO
triggerall = stateno != 183     ;CgȊO
triggerall = stateno != 105     ;obNXebv
triggerall = stateno != 106     ;obNXebv
triggerall = stateno != 5900    ;QEhJnȊO
triggerall = stateno != 3000    ;KȊO
triggerall = stateno != 3100    ;KȊO
triggerall = stateno != 3200    ;KȊO
triggerall = stateno != 3300    ;KȊO
triggerall = stateno != 3350    ;KȊO
triggerall = stateno !=195      ;{[
triggerall = command = "a"
triggerall = command = "y"
trigger1 = stateno = 1006
trigger2 = stateno = 1064
name = "Kirisima"               ;wp[̖O
ID = 4031                       ;NumHelper()̐
stateno = 4031                  ;wp[pXeg֔
sprpriority = 2                 ;\Dx
pos = 0,-10                     ;oʒu(ʌ)
helpertype = normal
postype = left
keyctrl = 0;wp[Rg[s
postype = p1
ownpal = 1;pbg(0=pbgL)


;QOOOɍUɃXgCJ?𔭓
[State -1,stkirisima2k]
type = helper
triggerall = var(57) = [0,5]
triggerall = palno = 10
triggerall = var(55) != 10
triggerall = NumHelper(4031) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = NumHelper(4051) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = movetype != H      ;H炢ȊO
triggerall = stateno != 0       ;j?gԂ͕s?I
triggerall = stateno != 11      ;
triggerall = stateno != 20      ;
triggerall = stateno != 21      ;
triggerall = stateno != 100     ;_bVs!
triggerall = stateno != 191     ;CgȊO
triggerall = stateno != 192     ;CgȊO
triggerall = stateno != 193     ;CgȊO
triggerall = stateno != 194     ;CgȊO
triggerall = stateno != 181     ;CgȊO
triggerall = stateno != 182     ;CgȊO
triggerall = stateno != 183     ;CgȊO
triggerall = stateno != 105     ;obNXebv
triggerall = stateno != 106     ;obNXebv
triggerall = stateno != 5900    ;QEhJnȊO
triggerall = stateno != 3000    ;KȊO
triggerall = stateno != 3100    ;KȊO
triggerall = stateno != 3200    ;KȊO
triggerall = stateno != 3300    ;KȊO
triggerall = stateno != 3350    ;KȊO
triggerall = stateno !=195      ;{[
trigger1 = command = "call"   ;R}h
triggerall = command = "holddown"
name = "Kirisima"               ;wp?̖O
ID = 4031                       ;NumHelper()̐H
stateno = 4031                  ;wp?pXe?g֔
sprpriority = 2                 ;?Dx
pos = 0,-30                     ;oʒu(ʌ?)
helpertype = normal
postype = back
keyctrl = 0;wp?Rg?s?
ownpal = 1;pbg?(0=pbgL)

;j[gԂ
;
[State -1,stkirisima]
type = ChangeState
value = 4030                    ;nĂяo
triggerall = var(57) = [0,5]
triggerall = palno = 10
triggerall = var(55) != 10
triggerall = NumHelper(4031) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(4051) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = stateno != 191     ;CgȊO
triggerall = command = "a"
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype != A       ;󒆈ȊO
trigger1 = ctrl = 1             ;Rg[\ȏԂ

[State -1,stkirisima2k]
type = helper
triggerall = var(57) = [0,5]
triggerall = var(25) = 2
triggerall = var(20) = 0        ;KErsĂяop 0= 1>=񋖉
triggerall = var(30) >= 1       ;STQ[W
triggerall = NumHelper(4031) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(4051) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = movetype != H      ;H炢ȊO
triggerall = stateno != 0       ;j[gԂ͕s
triggerall = stateno != 11      ;
triggerall = stateno != 20      ;
triggerall = stateno != 21      ;
triggerall = stateno != 100     ;_bVs!
triggerall = stateno != 191     ;CgȊO
triggerall = stateno != 192     ;CgȊO
triggerall = stateno != 193     ;CgȊO
triggerall = stateno != 194     ;CgȊO
triggerall = stateno != 181     ;CgȊO
triggerall = stateno != 182     ;CgȊO
triggerall = stateno != 183     ;CgȊO
triggerall = stateno != 105     ;obNXebv
triggerall = stateno != 106     ;obNXebv
triggerall = stateno != 5900    ;QEhJnȊO
triggerall = stateno != 3000    ;KȊO
triggerall = stateno != 3100    ;KȊO
triggerall = stateno != 3200    ;KȊO
triggerall = stateno != 3300    ;KȊO
triggerall = stateno != 3350    ;KȊO
triggerall = stateno !=195      ;{[
triggerall = command = "a"
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = stateno = 1006
trigger2 = stateno = 1064
name = "Kirisima"               ;wp[̖O
ID = 4031                       ;NumHelper()̐
stateno = 4031                  ;wp[pXeg֔
sprpriority = 2                 ;\Dx
pos = 0,-10                     ;oʒu(ʌ)
helpertype = normal
postype = left
keyctrl = 0;wp[Rg[s
postype = p1
ownpal = 1;pbg(0=pbgL)


;j[gԂ
;
[State -1,stkirisima]
type = ChangeState
value = 4030                    ;nĂяo
triggerall = var(57) = [0,5]
triggerall = palno = 7
triggerall = var(55) != 10
triggerall = NumHelper(4031) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(4051) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = stateno != 191     ;CgȊO
triggerall = command = "a"
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype != A       ;󒆈ȊO
trigger1 = ctrl = 1             ;Rg[\ȏԂ

[State -1,stkirisima2k]
type = helper
triggerall = var(57) = [0,5]
triggerall = var(25) = 2
triggerall = var(20) = 0        ;KErsĂяop 0= 1>=񋖉
triggerall = var(30) >= 1       ;STQ[W
triggerall = NumHelper(4031) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(4051) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = movetype != H      ;H炢ȊO
triggerall = stateno != 0       ;j[gԂ͕s
triggerall = stateno != 11      ;
triggerall = stateno != 20      ;
triggerall = stateno != 21      ;
triggerall = stateno != 100     ;_bVs!
triggerall = stateno != 191     ;CgȊO
triggerall = stateno != 192     ;CgȊO
triggerall = stateno != 193     ;CgȊO
triggerall = stateno != 194     ;CgȊO
triggerall = stateno != 181     ;CgȊO
triggerall = stateno != 182     ;CgȊO
triggerall = stateno != 183     ;CgȊO
triggerall = stateno != 105     ;obNXebv
triggerall = stateno != 106     ;obNXebv
triggerall = stateno != 5900    ;QEhJnȊO
triggerall = stateno != 3000    ;KȊO
triggerall = stateno != 3100    ;KȊO
triggerall = stateno != 3200    ;KȊO
triggerall = stateno != 3300    ;KȊO
triggerall = stateno != 3350    ;KȊO
triggerall = stateno !=195      ;{[
triggerall = command = "a"
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = stateno = 1006
trigger2 = stateno = 1064
name = "Kirisima"               ;wp[̖O
ID = 4031                       ;NumHelper()̐
stateno = 4031                  ;wp[pXeg֔
sprpriority = 2                 ;\Dx
pos = 0,-10                     ;oʒu(ʌ)
helpertype = normal
postype = left
keyctrl = 0;wp[Rg[s
postype = p1
ownpal = 1;pbg(0=pbgL)



;QOOOɍUɃXgCJ?𔭓
[State -1,stkirisima2k]
type = helper
triggerall = var(57) = [0,5]
triggerall = palno = 12
triggerall = var(55) != 10
triggerall = NumHelper(4031) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = NumHelper(4051) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = movetype != H      ;H炢ȊO
triggerall = stateno != 0       ;j?gԂ͕s?I
triggerall = stateno != 11      ;
triggerall = stateno != 20      ;
triggerall = stateno != 21      ;
triggerall = stateno != 100     ;_bVs!
triggerall = stateno != 191     ;CgȊO
triggerall = stateno != 192     ;CgȊO
triggerall = stateno != 193     ;CgȊO
triggerall = stateno != 194     ;CgȊO
triggerall = stateno != 181     ;CgȊO
triggerall = stateno != 182     ;CgȊO
triggerall = stateno != 183     ;CgȊO
triggerall = stateno != 105     ;obNXebv
triggerall = stateno != 106     ;obNXebv
triggerall = stateno != 5900    ;QEhJnȊO
triggerall = stateno != 3000    ;KȊO
triggerall = stateno != 3100    ;KȊO
triggerall = stateno != 3200    ;KȊO
triggerall = stateno != 3300    ;KȊO
triggerall = stateno != 3350    ;KȊO
triggerall = stateno !=195      ;{[
trigger1 = command = "x"
trigger1 = command = "y"
name = "Kirisima"               ;wp?̖O
ID = 4031                       ;NumHelper()̐H
stateno = 4031                  ;wp?pXe?g֔
sprpriority = 2                 ;?Dx
pos = 0,-30                     ;oʒu(ʌ?)
helpertype = normal
postype = back
keyctrl = 0;wp?Rg?s?
ownpal = 1;pbg?(0=pbgL)

;j[gԂ
;
[State -1,stkirisima]
type = ChangeState
value = 4030                    ;nĂяo
triggerall = var(57) = [0,5]
triggerall = palno = 12
triggerall = var(55) != 10
triggerall = NumHelper(4031) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(4051) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = stateno != 191     ;CgȊO
triggerall = command = "x"
triggerall = command = "y"
trigger1 = statetype != A       ;󒆈ȊO
trigger1 = ctrl = 1             ;Rg[\ȏԂ

[State -1,stkirisima2k]
type = helper
triggerall = var(57) = [0,5]
triggerall = var(25) = 2
triggerall = var(20) = 0        ;KErsĂяop 0= 1>=񋖉
triggerall = var(30) >= 1       ;STQ[W
triggerall = NumHelper(4031) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(4051) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = movetype != H      ;H炢ȊO
triggerall = stateno != 0       ;j[gԂ͕s
triggerall = stateno != 11      ;
triggerall = stateno != 20      ;
triggerall = stateno != 21      ;
triggerall = stateno != 100     ;_bVs!
triggerall = stateno != 191     ;CgȊO
triggerall = stateno != 192     ;CgȊO
triggerall = stateno != 193     ;CgȊO
triggerall = stateno != 194     ;CgȊO
triggerall = stateno != 181     ;CgȊO
triggerall = stateno != 182     ;CgȊO
triggerall = stateno != 183     ;CgȊO
triggerall = stateno != 105     ;obNXebv
triggerall = stateno != 106     ;obNXebv
triggerall = stateno != 5900    ;QEhJnȊO
triggerall = stateno != 3000    ;KȊO
triggerall = stateno != 3100    ;KȊO
triggerall = stateno != 3200    ;KȊO
triggerall = stateno != 3300    ;KȊO
triggerall = stateno != 3350    ;KȊO
triggerall = stateno !=195      ;{[
triggerall = command = "x"
triggerall = command = "y"
trigger1 = stateno = 1006
trigger2 = stateno = 1064
name = "Kirisima"               ;wp[̖O
ID = 4031                       ;NumHelper()̐
stateno = 4031                  ;wp[pXeg֔
sprpriority = 2                 ;\Dx
pos = 0,-10                     ;oʒu(ʌ)
helpertype = normal
postype = left
keyctrl = 0;wp[Rg[s
postype = p1
ownpal = 1;pbg(0=pbgL)

;QOOPɍUɃXgCJ?𔭓
[State -1,stkirisima2k]
type = helper
triggerall = var(57) = [0,5]
triggerall = palno = 7
triggerall = var(55) != 10
triggerall = NumHelper(4531) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = NumHelper(4551) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = movetype != H      ;H炢ȊO
triggerall = stateno != 0       ;j?gԂ͕s?I
triggerall = stateno != 11      ;
triggerall = stateno != 20      ;
triggerall = stateno != 21      ;
triggerall = stateno != 100     ;_bVs!
triggerall = stateno != 191     ;CgȊO
triggerall = stateno != 192     ;CgȊO
triggerall = stateno != 193     ;CgȊO
triggerall = stateno != 194     ;CgȊO
triggerall = stateno != 181     ;CgȊO
triggerall = stateno != 182     ;CgȊO
triggerall = stateno != 183     ;CgȊO
triggerall = stateno != 105     ;obNXebv
triggerall = stateno != 106     ;obNXebv
triggerall = stateno != 5900    ;QEhJnȊO
triggerall = stateno != 3000    ;KȊO
triggerall = stateno != 3100    ;KȊO
triggerall = stateno != 3200    ;KȊO
triggerall = stateno != 3300    ;KȊO
triggerall = stateno != 3350    ;KȊO
triggerall = stateno !=195      ;{[
trigger1 = command = "a"
trigger1 = command = "y"
trigger1 = command = "holdfwd"
name ="Duke"                ;wp?̖O
ID = 4531                       ;NumHelper()̐H
stateno = 4531                  ;wp?pXe?g֔
sprpriority = 2                 ;?Dx
pos = 0,-30                     ;oʒu(ʌ?)
helpertype = normal
postype = back
keyctrl = 0;wp?Rg?s?
ownpal = 1;pbg?(0=pbgL)


;j[gԂ
;
[State -1,stkirisima]
type = ChangeState
value = 4530                    ;nĂяo
triggerall = var(57) = [0,5]
triggerall = palno = 7
triggerall = var(55) != 10
triggerall = NumHelper(4531) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(4551) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = stateno != 191     ;CgȊO
trigger1 = command = "a"
trigger1 = command = "y"
trigger1 = command = "holdfwd"
trigger1 = statetype != A       ;󒆈ȊO
trigger1 = ctrl = 1             ;Rg[\ȏԂ


;QOOPɍUɃXgCJ?𔭓
[State -1,stkirisima2k]
type = helper
triggerall = var(57) = [0,5]
triggerall = palno >=7
triggerall = palno <=9
triggerall = power >= 1000
triggerall = NumHelper(4531) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = NumHelper(4551) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = movetype != H      ;H炢ȊO
triggerall = stateno != 0       ;j?gԂ͕s?I
triggerall = stateno != 11      ;
triggerall = stateno != 20      ;
triggerall = stateno != 21      ;
triggerall = stateno != 100     ;_bVs!
triggerall = stateno != 191     ;CgȊO
triggerall = stateno != 192     ;CgȊO
triggerall = stateno != 193     ;CgȊO
triggerall = stateno != 194     ;CgȊO
triggerall = stateno != 181     ;CgȊO
triggerall = stateno != 182     ;CgȊO
triggerall = stateno != 183     ;CgȊO
triggerall = stateno != 105     ;obNXebv
triggerall = stateno != 106     ;obNXebv
triggerall = stateno != 5900    ;QEhJnȊO
triggerall = stateno != 3000    ;KȊO
triggerall = stateno != 3100    ;KȊO
triggerall = stateno != 3200    ;KȊO
triggerall = stateno != 3300    ;KȊO
triggerall = stateno != 3350    ;KȊO
triggerall = stateno !=195      ;{[
trigger1 = command = "a"
trigger1 = command = "y"
trigger1 = command = "holdfwd"
name ="Duke"                ;wp?̖O
ID = 4531                       ;NumHelper()̐H
stateno = 4531                  ;wp?pXe?g֔
sprpriority = 2                 ;?Dx
pos = 0,-30                     ;oʒu(ʌ?)
helpertype = normal
postype = back
keyctrl = 0;wp?Rg?s?
ownpal = 1;pbg?(0=pbgL)


;j[gԂ
;
[State -1,stkirisima]
type = ChangeState
value = 4530                    ;nĂяo
triggerall = var(57) = [0,5]
triggerall = palno >=7
triggerall = palno <=9
triggerall = power >= 1000
triggerall = NumHelper(4531) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(4551) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = stateno != 191     ;CgȊO
trigger1 = command = "a"
trigger1 = command = "y"
trigger1 = command = "holdfwd"
trigger1 = statetype != A       ;󒆈ȊO
trigger1 = ctrl = 1             ;Rg[\ȏԂ

[State -1,stkirisima2k]
type = helper
triggerall = var(57) = [0,5]
triggerall = var(25) = 2
triggerall = var(20) = 0        ;KErsĂяop 0= 1>=񋖉
triggerall = var(30) >= 1       ;STQ[W
triggerall = NumHelper(4531) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(4551) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = movetype != H      ;H炢ȊO
triggerall = stateno != 0       ;j[gԂ͕s
triggerall = stateno != 11      ;
triggerall = stateno != 20      ;
triggerall = stateno != 21      ;
triggerall = stateno != 100     ;_bVs!
triggerall = stateno != 191     ;CgȊO
triggerall = stateno != 192     ;CgȊO
triggerall = stateno != 193     ;CgȊO
triggerall = stateno != 194     ;CgȊO
triggerall = stateno != 181     ;CgȊO
triggerall = stateno != 182     ;CgȊO
triggerall = stateno != 183     ;CgȊO
triggerall = stateno != 105     ;obNXebv
triggerall = stateno != 106     ;obNXebv
triggerall = stateno != 5900    ;QEhJnȊO
triggerall = stateno != 3000    ;KȊO
triggerall = stateno != 3100    ;KȊO
triggerall = stateno != 3200    ;KȊO
triggerall = stateno != 3300    ;KȊO
triggerall = stateno != 3350    ;KȊO
triggerall = stateno !=195      ;{[
trigger1 = command = "call"
trigger1 = command = "holdfwd"
trigger1 = stateno = 1006
trigger2 = stateno = 1064
name = "CHIN"               ;wp[̖O
ID = 4531                       ;NumHelper()̐
stateno = 4531                  ;wp[pXeg֔
sprpriority = 2                 ;\Dx
pos = 0,-10                     ;oʒu(ʌ)
helpertype = normal
postype = left
keyctrl = 0;wp[Rg[s
postype = p1
ownpal = 1;pbg(0=pbgL)





;QOOPɍUɃXgCJ?𔭓
[State -1,stkirisima2k]
type = helper
triggerall = var(57) = [0,5]
triggerall = palno >=11
triggerall = var(55) != 10
triggerall = NumHelper(4531) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = NumHelper(4551) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = movetype != H      ;H炢ȊO
triggerall = stateno != 0       ;j?gԂ͕s?I
triggerall = stateno != 11      ;
triggerall = stateno != 20      ;
triggerall = stateno != 21      ;
triggerall = stateno != 100     ;_bVs!
triggerall = stateno != 191     ;CgȊO
triggerall = stateno != 192     ;CgȊO
triggerall = stateno != 193     ;CgȊO
triggerall = stateno != 194     ;CgȊO
triggerall = stateno != 181     ;CgȊO
triggerall = stateno != 182     ;CgȊO
triggerall = stateno != 183     ;CgȊO
triggerall = stateno != 105     ;obNXebv
triggerall = stateno != 106     ;obNXebv
triggerall = stateno != 5900    ;QEhJnȊO
triggerall = stateno != 3000    ;KȊO
triggerall = stateno != 3100    ;KȊO
triggerall = stateno != 3200    ;KȊO
triggerall = stateno != 3300    ;KȊO
triggerall = stateno != 3350    ;KȊO
triggerall = stateno !=195      ;{[
trigger1 = command = "a"
trigger1 = command = "y"
trigger1 = command = "holdfwd"
name ="Duke"                ;wp?̖O
ID = 4531                       ;NumHelper()̐H
stateno = 4531                  ;wp?pXe?g֔
sprpriority = 2                 ;?Dx
pos = 0,-30                     ;oʒu(ʌ?)
helpertype = normal
postype = back
keyctrl = 0;wp?Rg?s?
ownpal = 1;pbg?(0=pbgL)


;j[gԂ
;
[State -1,stkirisima]
type = ChangeState
value = 4530                    ;nĂяo
triggerall = var(57) = [0,5]
triggerall = palno >=11
triggerall = var(55) != 10
triggerall = NumHelper(4531) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(4551) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = stateno != 191     ;CgȊO
trigger1 = command = "a"
trigger1 = command = "y"
trigger1 = command = "holdfwd"
trigger1 = statetype != A       ;󒆈ȊO
trigger1 = ctrl = 1             ;Rg[\ȏԂ

[State -1,stkirisima2k]
type = helper
triggerall = var(57) = [0,5]
triggerall = var(25) = 2
triggerall = var(20) = 0        ;KErsĂяop 0= 1>=񋖉
triggerall = var(30) >= 1       ;STQ[W
triggerall = NumHelper(4531) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(4551) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = movetype != H      ;H炢ȊO
triggerall = stateno != 0       ;j[gԂ͕s
triggerall = stateno != 11      ;
triggerall = stateno != 20      ;
triggerall = stateno != 21      ;
triggerall = stateno != 100     ;_bVs!
triggerall = stateno != 191     ;CgȊO
triggerall = stateno != 192     ;CgȊO
triggerall = stateno != 193     ;CgȊO
triggerall = stateno != 194     ;CgȊO
triggerall = stateno != 181     ;CgȊO
triggerall = stateno != 182     ;CgȊO
triggerall = stateno != 183     ;CgȊO
triggerall = stateno != 105     ;obNXebv
triggerall = stateno != 106     ;obNXebv
triggerall = stateno != 5900    ;QEhJnȊO
triggerall = stateno != 3000    ;KȊO
triggerall = stateno != 3100    ;KȊO
triggerall = stateno != 3200    ;KȊO
triggerall = stateno != 3300    ;KȊO
triggerall = stateno != 3350    ;KȊO
triggerall = stateno !=195      ;{[
trigger1 = command = "call"
trigger1 = command = "holdfwd"
trigger1 = stateno = 1006
trigger2 = stateno = 1064
name = "CHIN"               ;wp[̖O
ID = 4531                       ;NumHelper()̐
stateno = 4531                  ;wp[pXeg֔
sprpriority = 2                 ;\Dx
pos = 0,-10                     ;oʒu(ʌ)
helpertype = normal
postype = left
keyctrl = 0;wp[Rg[s
postype = p1
ownpal = 1;pbg(0=pbgL)





;QOOPɍUɃXgCJ?𔭓
[State -1,stkirisima2k]
type = helper
triggerall = var(57) = [0,5]
triggerall = palno >=7
triggerall = var(55) != 10
triggerall = NumHelper(4931) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = NumHelper(4951) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = NumHelper(4000) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = movetype != H      ;H炢ȊO
triggerall = stateno != 0       ;j?gԂ͕s?I
triggerall = stateno != 11      ;
triggerall = stateno != 20      ;
triggerall = stateno != 21      ;
triggerall = stateno != 100     ;_bVs!
triggerall = stateno != 191     ;CgȊO
triggerall = stateno != 192     ;CgȊO
triggerall = stateno != 193     ;CgȊO
triggerall = stateno != 194     ;CgȊO
triggerall = stateno != 181     ;CgȊO
triggerall = stateno != 182     ;CgȊO
triggerall = stateno != 183     ;CgȊO
triggerall = stateno != 105     ;obNXebv
triggerall = stateno != 106     ;obNXebv
triggerall = stateno != 5900    ;QEhJnȊO
triggerall = stateno != 3000    ;KȊO
triggerall = stateno != 3100    ;KȊO
triggerall = stateno != 3200    ;KȊO
triggerall = stateno != 3300    ;KȊO
triggerall = stateno != 3350    ;KȊO
triggerall = stateno !=195      ;{[
trigger1 = command = "x"
trigger1 = command = "b"
trigger1 = command = "holdback"
name ="bao"                ;wp?̖O
ID = 4931                       ;NumHelper()̐H
stateno = 4931                  ;wp?pXe?g֔
sprpriority = 2                 ;?Dx
pos = -60,0                     ;oʒu(ʌ?)
helpertype = normal
postype = back
keyctrl = 0;wp?Rg?s?
ownpal = 1;pbg?(0=pbgL)


;j[gԂ
;
[State -1,stkirisima]
type = ChangeState
value = 4930                    ;nĂяo
triggerall = var(57) = [0,5]
triggerall = palno >=7
triggerall = var(55) != 10
triggerall = NumHelper(4931) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(4951) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(4000) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = stateno != 191     ;CgȊO
triggerall = command = "x"
triggerall = command = "b"
triggerall = command = "holdback"
trigger1 = statetype != A       ;󒆈ȊO
trigger1 = ctrl = 1             ;Rg[\ȏԂ

[State -1,stkirisima2k]
type = helper
triggerall = var(25) = 2
triggerall = var(20) = 0        ;KErsĂяop 0= 1>=񋖉
triggerall = var(30) >= 1       ;STQ[W
triggerall = NumHelper(4831) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(4851) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = movetype != H      ;H炢ȊO
triggerall = stateno != 0       ;j[gԂ͕s
triggerall = stateno != 11      ;
triggerall = stateno != 20      ;
triggerall = stateno != 21      ;
triggerall = stateno != 100     ;_bVs!
triggerall = stateno != 191     ;CgȊO
triggerall = stateno != 192     ;CgȊO
triggerall = stateno != 193     ;CgȊO
triggerall = stateno != 194     ;CgȊO
triggerall = stateno != 181     ;CgȊO
triggerall = stateno != 182     ;CgȊO
triggerall = stateno != 183     ;CgȊO
triggerall = stateno != 105     ;obNXebv
triggerall = stateno != 106     ;obNXebv
triggerall = stateno != 5900    ;QEhJnȊO
triggerall = stateno != 3000    ;KȊO
triggerall = stateno != 3100    ;KȊO
triggerall = stateno != 3200    ;KȊO
triggerall = stateno != 3300    ;KȊO
triggerall = stateno != 3350    ;KȊO
triggerall = stateno !=195      ;{[
triggerall = command = "a"
triggerall = command = "y"
trigger1 = stateno = 1006
trigger2 = stateno = 1064
name = "bao"               ;wp[̖O
ID = 4931                       ;NumHelper()̐
stateno = 4931                  ;wp[pXeg֔
sprpriority = 2                 ;\Dx
pos = -60,0                     ;oʒu(ʌ)
helpertype = normal
postype = left
keyctrl = 0;wp[Rg[s
postype = p1
ownpal = 1;pbg(0=pbgL)



;QOOOɍUɃXgCJ?𔭓
[State -1,stkirisima2k]
type = helper
triggerall = var(57) = [0,5]
triggerall = palno >= 4
triggerall = palno <= 6
triggerall = var(55) != 10
triggerall = NumHelper(10031) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = NumHelper(10051) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = movetype != H      ;H炢ȊO
triggerall = stateno != 0       ;j?gԂ͕s?I
triggerall = stateno != 11      ;
triggerall = stateno != 20      ;
triggerall = stateno != 21      ;
triggerall = stateno != 100     ;_bVs!
triggerall = stateno != 191     ;CgȊO
triggerall = stateno != 192     ;CgȊO
triggerall = stateno != 193     ;CgȊO
triggerall = stateno != 194     ;CgȊO
triggerall = stateno != 181     ;CgȊO
triggerall = stateno != 182     ;CgȊO
triggerall = stateno != 183     ;CgȊO
triggerall = stateno != 105     ;obNXebv
triggerall = stateno != 106     ;obNXebv
triggerall = stateno != 5900    ;QEhJnȊO
triggerall = stateno != 3000    ;KȊO
triggerall = stateno != 3100    ;KȊO
triggerall = stateno != 3200    ;KȊO
triggerall = stateno != 3300    ;KȊO
triggerall = stateno != 3350    ;KȊO
triggerall = stateno !=195      ;{[
trigger1 = command = "a"
trigger1 = command = "y"
name ="kasumi"                ;wp?̖O
ID = 10031                       ;NumHelper()̐H
stateno = 10031                  ;wp?pXe?g֔
sprpriority = 2                 ;?Dx
pos = 0,-100                     ;oʒu(ʌ?)
helpertype = normal
postype = back
keyctrl = 0;wp?Rg?s?
ownpal = 1;pbg?(0=pbgL)

;j[gԂ
;
[State -1,stkirisima]
type = ChangeState
value = 10030                    ;nĂяo
triggerall = var(57) = [0,5]
triggerall = palno >= 4
triggerall = palno <= 6
triggerall = var(55) != 10
triggerall = NumHelper(10031) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(10031) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = stateno != 191     ;CgȊO
triggerall = command = "a"
triggerall = command = "y"
trigger1 = statetype != A       ;󒆈ȊO
trigger1 = ctrl = 1             ;Rg[\ȏԂ

[State -1,stkirisima2k]
type = helper
triggerall = var(57) = [0,5]
triggerall = var(25) = 2
triggerall = var(20) = 0        ;KErsĂяop 0= 1>=񋖉
triggerall = var(30) >= 1       ;STQ[W
triggerall = NumHelper(10031) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(10051) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = movetype != H      ;H炢ȊO
triggerall = stateno != 0       ;j[gԂ͕s
triggerall = stateno != 11      ;
triggerall = stateno != 20      ;
triggerall = stateno != 21      ;
triggerall = stateno != 100     ;_bVs!
triggerall = stateno != 191     ;CgȊO
triggerall = stateno != 192     ;CgȊO
triggerall = stateno != 193     ;CgȊO
triggerall = stateno != 194     ;CgȊO
triggerall = stateno != 181     ;CgȊO
triggerall = stateno != 182     ;CgȊO
triggerall = stateno != 183     ;CgȊO
triggerall = stateno != 105     ;obNXebv
triggerall = stateno != 106     ;obNXebv
triggerall = stateno != 5900    ;QEhJnȊO
triggerall = stateno != 3000    ;KȊO
triggerall = stateno != 3100    ;KȊO
triggerall = stateno != 3200    ;KȊO
triggerall = stateno != 3300    ;KȊO
triggerall = stateno != 3350    ;KȊO
triggerall = stateno !=195      ;{[
triggerall = command = "a"
triggerall = command = "y"
trigger1 = stateno = 1006
trigger2 = stateno = 1064
name = "kasumi"               ;wp[̖O
ID = 10031                       ;NumHelper()̐
stateno = 10031                  ;wp[pXeg֔
sprpriority = 2                 ;\Dx
pos = 0,-100                     ;oʒu(ʌ)
helpertype = normal
postype = left
keyctrl = 0;wp[Rg[s
postype = p1
ownpal = 1;pbg(0=pbgL)







;j[gԂ
;
[State -1,stkirisima]
type = ChangeState
value = 10030                    ;nĂяo
triggerall = var(57) = [0,5]
triggerall = palno = 11
triggerall = var(55) != 10
triggerall = NumHelper(10031) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(10031) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = stateno != 191     ;CgȊO
triggerall = command = "a"
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype != A       ;󒆈ȊO
trigger1 = ctrl = 1             ;Rg[\ȏԂ

[State -1,stkirisima2k]
type = helper
triggerall = var(57) = [0,5]
triggerall = var(25) = 2
triggerall = var(20) = 0        ;KErsĂяop 0= 1>=񋖉
triggerall = var(30) >= 1       ;STQ[W
triggerall = NumHelper(10031) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(10051) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = movetype != H      ;H炢ȊO
triggerall = stateno != 0       ;j[gԂ͕s
triggerall = stateno != 11      ;
triggerall = stateno != 20      ;
triggerall = stateno != 21      ;
triggerall = stateno != 100     ;_bVs!
triggerall = stateno != 191     ;CgȊO
triggerall = stateno != 192     ;CgȊO
triggerall = stateno != 193     ;CgȊO
triggerall = stateno != 194     ;CgȊO
triggerall = stateno != 181     ;CgȊO
triggerall = stateno != 182     ;CgȊO
triggerall = stateno != 183     ;CgȊO
triggerall = stateno != 105     ;obNXebv
triggerall = stateno != 106     ;obNXebv
triggerall = stateno != 5900    ;QEhJnȊO
triggerall = stateno != 3000    ;KȊO
triggerall = stateno != 3100    ;KȊO
triggerall = stateno != 3200    ;KȊO
triggerall = stateno != 3300    ;KȊO
triggerall = stateno != 3350    ;KȊO
triggerall = stateno !=195      ;{[
triggerall = command = "a"
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = stateno = 1006
trigger2 = stateno = 1064
name = "kasumi"               ;wp[̖O
ID = 10031                       ;NumHelper()̐
stateno = 10031                  ;wp[pXeg֔
sprpriority = 2                 ;\Dx
pos = 0,-100                     ;oʒu(ʌ)
helpertype = normal
postype = left
keyctrl = 0;wp[Rg[s
postype = p1
ownpal = 1;pbg(0=pbgL)

;QOOOɍUɃXgCJ?𔭓
[State -1,stkirisima2k]
type = helper
triggerall = var(57) = [0,5]
triggerall = palno = 11
triggerall = var(55) != 10
triggerall = NumHelper(10031) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = NumHelper(10051) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = movetype != H      ;H炢ȊO
triggerall = stateno != 0       ;j?gԂ͕s?I
triggerall = stateno != 11      ;
triggerall = stateno != 20      ;
triggerall = stateno != 21      ;
triggerall = stateno != 100     ;_bVs!
triggerall = stateno != 191     ;CgȊO
triggerall = stateno != 192     ;CgȊO
triggerall = stateno != 193     ;CgȊO
triggerall = stateno != 194     ;CgȊO
triggerall = stateno != 181     ;CgȊO
triggerall = stateno != 182     ;CgȊO
triggerall = stateno != 183     ;CgȊO
triggerall = stateno != 105     ;obNXebv
triggerall = stateno != 106     ;obNXebv
triggerall = stateno != 5900    ;QEhJnȊO
triggerall = stateno != 3000    ;KȊO
triggerall = stateno != 3100    ;KȊO
triggerall = stateno != 3200    ;KȊO
triggerall = stateno != 3300    ;KȊO
triggerall = stateno != 3350    ;KȊO
triggerall = stateno !=195      ;{[
trigger1 = command = "a"
trigger1 = command = "y"
triggerall = command = "holddown"
name ="kasumi"                ;wp?̖O
ID = 10031                       ;NumHelper()̐H
stateno = 10031                  ;wp?pXe?g֔
sprpriority = 2                 ;?Dx
pos = 0,-100                     ;oʒu(ʌ?)
helpertype = normal
postype = back
keyctrl = 0;wp?Rg?s?
ownpal = 1;pbg?(0=pbgL)


;j[gԂ
;
[State -1,stkirisima]
type = ChangeState
value = 10030                    ;nĂяo
triggerall = var(57) = [0,5]
triggerall = palno = 12
triggerall = var(55) != 10
triggerall = NumHelper(10031) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(10031) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = stateno != 191     ;CgȊO
triggerall = command = "a"
triggerall = command = "b"
trigger1 = statetype != A       ;󒆈ȊO
trigger1 = ctrl = 1             ;Rg[\ȏԂ

[State -1,stkirisima2k]
type = helper
triggerall = var(57) = [0,5]
triggerall = var(25) = 2
triggerall = var(20) = 0        ;KErsĂяop 0= 1>=񋖉
triggerall = var(30) >= 1       ;STQ[W
triggerall = NumHelper(10031) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = NumHelper(10051) = 0;wp[oĂȂ̂݁IiXgCJ[Aoh~j
triggerall = movetype != H      ;H炢ȊO
triggerall = stateno != 0       ;j[gԂ͕s
triggerall = stateno != 11      ;
triggerall = stateno != 20      ;
triggerall = stateno != 21      ;
triggerall = stateno != 100     ;_bVs!
triggerall = stateno != 191     ;CgȊO
triggerall = stateno != 192     ;CgȊO
triggerall = stateno != 193     ;CgȊO
triggerall = stateno != 194     ;CgȊO
triggerall = stateno != 181     ;CgȊO
triggerall = stateno != 182     ;CgȊO
triggerall = stateno != 183     ;CgȊO
triggerall = stateno != 105     ;obNXebv
triggerall = stateno != 106     ;obNXebv
triggerall = stateno != 5900    ;QEhJnȊO
triggerall = stateno != 3000    ;KȊO
triggerall = stateno != 3100    ;KȊO
triggerall = stateno != 3200    ;KȊO
triggerall = stateno != 3300    ;KȊO
triggerall = stateno != 3350    ;KȊO
triggerall = stateno !=195      ;{[
triggerall = command = "a"
triggerall = command = "b"
trigger1 = stateno = 1006
trigger2 = stateno = 1064
name = "kasumi"               ;wp[̖O
ID = 10031                       ;NumHelper()̐
stateno = 10031                  ;wp[pXeg֔
sprpriority = 2                 ;\Dx
pos = 0,-100                     ;oʒu(ʌ)
helpertype = normal
postype = left
keyctrl = 0;wp[Rg[s
postype = p1
ownpal = 1;pbg(0=pbgL)

;QOOOɍUɃXgCJ?𔭓
[State -1,stkirisima2k]
type = helper
triggerall = var(57) = [0,5]
triggerall = palno = 12
triggerall = var(55) != 10
triggerall = NumHelper(10031) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = NumHelper(10051) = 0;wp?oĂȂ̂݁IiXgCJ?Aoh?j
triggerall = movetype != H      ;H炢ȊO
triggerall = stateno != 0       ;j?gԂ͕s?I
triggerall = stateno != 11      ;
triggerall = stateno != 20      ;
triggerall = stateno != 21      ;
triggerall = stateno != 100     ;_bVs!
triggerall = stateno != 191     ;CgȊO
triggerall = stateno != 192     ;CgȊO
triggerall = stateno != 193     ;CgȊO
triggerall = stateno != 194     ;CgȊO
triggerall = stateno != 181     ;CgȊO
triggerall = stateno != 182     ;CgȊO
triggerall = stateno != 183     ;CgȊO
triggerall = stateno != 105     ;obNXebv
triggerall = stateno != 106     ;obNXebv
triggerall = stateno != 5900    ;QEhJnȊO
triggerall = stateno != 3000    ;KȊO
triggerall = stateno != 3100    ;KȊO
triggerall = stateno != 3200    ;KȊO
triggerall = stateno != 3300    ;KȊO
triggerall = stateno != 3350    ;KȊO
triggerall = stateno !=195      ;{[
trigger1 = command = "a"
trigger1 = command = "b"
name ="kasumi"                ;wp?̖O
ID = 10031                       ;NumHelper()̐H
stateno = 10031                  ;wp?pXe?g֔
sprpriority = 2                 ;?Dx
pos = 0,-100                     ;oʒu(ʌ?)
helpertype = normal
postype = back
keyctrl = 0;wp?Rg?s?
ownpal = 1;pbg?(0=pbgL)


;-----------------------------------------------------------------------

;
[State -1]
type = ChangeState
value = 300
triggerall = var(57) = [0,5]
triggerall = command = "fwd_x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 220
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 420
trigger4 = movecontact = 1
trigger5 = stateno =1452 && palno >= 7
trigger6 = stateno = 220 && time >= 4
trigger6 = palno <= 6 || palno >= 12
trigger7 = stateno = 210   && time >= 5
trigger7 = palno <= 6 || palno >= 12
trigger8 = stateno = 420  && time >= 4
trigger8 = palno <= 6 || palno >= 12
trigger9 = stateno = 205  && time >= 5
trigger9 = palno <= 6 || palno >= 12
trigger10 = stateno = 205  && time >= 5
trigger10 = palno <= 6 || palno >= 12
trigger11 = stateno = 205
trigger11 = movecontact
trigger12 = stateno = 215
trigger12 = movecontact

;o
[State -1]
type = ChangeState
value = 350
triggerall = var(57) = [0,5]
triggerall = command = "down_x"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno =341 && movecontact && palno >= 7

;ďR
[State -1]
type = ChangeState
value = 340
triggerall = var(57) = [0,5]
triggerall = command = "a"
triggerall = command = "holdfwd"
triggerall = command = "holddown"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 220
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 420
trigger4 = movecontact = 1
trigger5 = stateno =1452 && palno >= 7
trigger6 = stateno = 220 && time >= 4
trigger6 = palno <= 6 || palno >= 12
trigger7 = stateno = 210   && time >= 5
trigger7 = palno <= 6 || palno >= 12
trigger8 = stateno = 420  && time >= 4
trigger8 = palno <= 6 || palno >= 12
trigger9 = stateno = 205  && time >= 5
trigger9 = palno <= 6 || palno >= 12
trigger10 = stateno = 205  && time >= 5
trigger10 = palno <= 6 || palno >= 12
trigger11 = stateno = 205
trigger11 = movecontact
trigger12 = stateno = 215
trigger12 = movecontact

;ǐR
[State -1]
type = ChangeState
value = 320
triggerall = var(57) = [0,5]
triggerall = command = "a"
triggerall = command = "holdfwd"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 220
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 420
trigger4 = movecontact = 1
trigger5 = stateno =1452 && palno >= 7
trigger6 = stateno = 220 && time >= 4
trigger6 = palno <= 6 || palno >= 12
trigger7 = stateno = 210   && time >= 5
trigger7 = palno <= 6 || palno >= 12
trigger8 = stateno = 420  && time >= 4
trigger8 = palno <= 6 || palno >= 12
trigger9 = stateno = 205  && time >= 5
trigger9 = palno <= 6 || palno >= 12
trigger10 = stateno = 205  && time >= 5
trigger10 = palno <= 6 || palno >= 12
trigger11 = stateno = 205
trigger11 = movecontact
trigger12 = stateno = 215
trigger12 = movecontact

;Ҏ
[State -1]
type = ChangeState
value = 310
triggerall = var(57) = [0,5]
triggerall = command = "down_a"
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno =341 && movecontact && palno >= 7

;R
[State -1]
type = ChangeState
value = 330
triggerall = var(57) = [0,5]
triggerall = command = "b"
triggerall = command = "holdfwd"
triggerall = command = "holddown"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 220
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 420
trigger4 = movecontact = 1
trigger5 = stateno =1452 && palno >= 7
trigger6 = stateno = 220 && time >= 4
trigger6 = palno <= 6 || palno >= 12
trigger7 = stateno = 210   && time >= 5
trigger7 = palno <= 6 || palno >= 12
trigger8 = stateno = 420  && time >= 4
trigger8 = palno <= 6 || palno >= 12
trigger9 = stateno = 205  && time >= 5
trigger9 = palno <= 6 || palno >= 12
trigger10 = stateno = 205  && time >= 5
trigger10 = palno <= 6 || palno >= 12
trigger11 = stateno = 205
trigger11 = movecontact
trigger12 = stateno = 215
trigger12 = movecontact

;XCfBO
[State -1]
type = ChangeState
value = 430
triggerall = var(57) = [0,5]
triggerall = palno >= 7
triggerall = command = "b"
triggerall = command = "holdback"
triggerall = command = "holddown"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 220
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 420
trigger4 = movecontact = 1
trigger5 = stateno =1452 && palno >= 7
trigger6 = stateno = 220
trigger6 = palno <= 6 || palno >= 12  && time >= 4
trigger7 = stateno = 210
trigger7 = palno <= 6 || palno >= 12    && time >= 5
trigger8 = stateno = 420
trigger8 = palno <= 6 || palno >= 12    && time >= 4
trigger9 = stateno = 205
trigger9 = palno <= 6 || palno >= 12    && time >= 5
trigger10 = stateno = 205
trigger10 = palno <= 6 || palno >= 12    && time >= 5
trigger11 = stateno = 205
trigger11 = movecontact
trigger12 = stateno = 215
trigger12 = movecontact

;---------------------------------------------------------------------

;_bV
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = var(57) = [0,5]
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;obNXebv
[State -1]
type = ChangeState
value = 105
triggerall = var(57) = [0,5]
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl = 1

;---------------------------------------------------------------------

; Op
[State -1]
type = ChangeState
value = 4600
triggerall = var(57) = [0,5]
triggerall = StateType = A
triggerall = Vel X < 0 && Pos Y <= -50 && Ctrl = 1
triggerall = BackEdgeDist <= 20
trigger1 = Command = "holdupfwd"

;----------------------------------------------------------------------
[State -1]
type = ChangeState
value = 4650
triggerall = var(57) = [0,5]
triggerall = StateType = A
triggerall = Vel X > 0 && Pos Y <= -50 && Ctrl = 1
triggerall = FrontEdgeDist <= 20
trigger1 = Command = "holdupback"

;----------------------------------------------------------------------

;K[hLZً}
[State -1]
type = ChangeState
value = 113
triggerall = var(57) = [0,5]
triggerall = stateno = 150 || stateno = 152
triggerall = power >= 1000
trigger1 = command = "holdback"
trigger1 =  command = "z" || (command = "a" && command = "x")

;K[hLZً}O
[State -1]
type = ChangeState
value = 111
triggerall = var(57) = [0,5]
triggerall = stateno = 150 || stateno = 152
triggerall = power >= 1000
trigger1 =  command = "z" || (command = "a" && command = "x")

;K[hLZӂƂ΂
[State -1]
type = ChangeState
value = 241
triggerall = var(57) = [0,5]
triggerall = stateno = 150 || stateno = 152
triggerall = power >= 1000
trigger1 = command = "c" || (command = "b" && command = "y")

;----------------------------------------------------------------------


;nӂƂ΂


[State -1]
type = ChangeState
value = 240
triggerall = var(57) = [0,5]
triggerall = command = "c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl = 1

;󒆂ӂƂ΂
[State -1]
type = ChangeState
value = 640
triggerall = var(57) = [0,5]
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = 300 && anim=43

;----------------------------------------------------------------------

;LbN
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = var(57) = [0,5]
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = p2bodydist x <= 18
trigger1 = statetype = S
trigger1 = ctrl

;ߎLbN
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = var(57) = [0,5]
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;ߎp`
[State -1]
type = ChangeState
value = 205
triggerall = var(57) = [0,5]
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = p2bodydist x <= 18
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 205 && time >=6

;p`
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = var(57) = [0,5]
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 205 && time >=6

;WvLbN
[State -1, Jump Strong Kick]
type = ChangeState
value = 610
triggerall = var(57) = [0,5]
triggerall = command = "a"
triggerall = statetype = A && vel x = 0
triggerall = stateno !=2041
trigger1 = ctrl

;WvLbN
[State -1, Jump Strong Kick]
type = ChangeState
value = 615
triggerall = var(57) = [0,5]
triggerall = command = "a"
triggerall = statetype = A
trigger1 = ctrl

;Wvp`
[State -1]
type = ChangeState
value = 605
triggerall = var(57) = [0,5]
triggerall = command = "x"
triggerall = statetype = A && vel x = 0
triggerall = stateno !=2041
trigger1 = ctrl

;Wvp`
[State -1]
type = ChangeState
value = 600
triggerall = var(57) = [0,5]
triggerall = command = "x"
triggerall = statetype = A
trigger1 = ctrl

;ႪݎLbN
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = var(57) = [0,5]
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 410 && time >= 8

;Ⴊݎp`
[State -1]
type = ChangeState
value = 400
triggerall = var(57) = [0,5]
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;----------------------------------------------------------------------

;Wvp`
[State -1]
type = ChangeState
value = 620
triggerall = var(57) = [0,5]
triggerall = command = "y"
triggerall = statetype = A && vel x = 0
triggerall = stateno !=2041
trigger1 = ctrl

;Wvp`
[State -1, Jump Kick]
type = ChangeState
value = 625
triggerall = var(57) = [0,5]
triggerall = command = "y"
triggerall = statetype = A
trigger1 = ctrl

;WvLbN
[State -1]
type = ChangeState
value = 630
triggerall = var(57) = [0,5]
triggerall = command = "b"
triggerall = statetype = A && vel x = 0
triggerall = stateno !=2041
trigger1 = ctrl

;WvLbN
[State -1, Jump Strong Kick]
type = ChangeState
value = 635
triggerall = var(57) = [0,5]
triggerall = command = "b"
triggerall = statetype = A
trigger1 = ctrl

;Ⴊ݋p`
[State -1, Crouching Light Kick]
type = ChangeState
value = 420
triggerall = var(57) = [0,5]
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;Ⴊ݋LbN
[State -1, Crouching Strong Kick]
type = ChangeState
value = 430
triggerall = var(57) = [0,5]
triggerall = palno < 7
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;Ⴊ݋LbN
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = var(57) = [0,5]
triggerall = palno >= 7
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;ߋLbN
[State -1]
type = ChangeState
value = 230
triggerall = var(57) = [0,5]
triggerall = command = "b"
triggerall = p2bodydist x <= 20
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;LbN
[State -1]
type = ChangeState
value = 235
triggerall = var(57) = [0,5]
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;ߋp`
[State -1]
type = ChangeState
value = 220
triggerall = var(57) = [0,5]
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = p2bodydist x <= 20
trigger1 = statetype = S
trigger1 = ctrl = 1

;p`
[State -1, Stand Light Kick]
type = ChangeState
value = 225
triggerall = var(57) = [0,5]
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = var(57) = [0,5]
triggerall = palno <= 6 || palno >=10
triggerall = power >= 1000
triggerall = command = "s"
trigger1 = statetype != A
trigger1 = ctrl

;
[State -1, Taunt]
type = ChangeState
value = 196
triggerall = var(57) = [0,5]
triggerall = palno <= 6 || palno >=10
triggerall = power < 1000
triggerall = command = "s"
trigger1 = statetype != A
trigger1 = ctrl

;
[State -1, Taunt]
type = ChangeState
value = 196
triggerall = var(57) = [0,5]
triggerall = palno >= 7 || palno <=9
triggerall = command = "s"
trigger1 = statetype != A
trigger1 = ctrl

;-----------------------------------------------------------------
;K[hLqق
;--------------------------------------------------------------------

;---------------------------------------------------------------------------
; GUARD (start)
[Statedef 120]
type = U    ;Leave state type unchanged
physics = U ;Leave physics unchanged

[State 120, 1]
type = ChangeAnim
trigger1 = Time = 0
value = 120 + (statetype = C) + (statetype = A)*2

[State 120, 2]
type = StateTypeSet
trigger1 = Time = 0 && statetype = S
physics = S

[State 120, 3]
type = StateTypeSet
trigger1 = Time = 0 && statetype = C
physics = C

[State 120, 4]
type = StateTypeSet
trigger1 = Time = 0 && statetype = A
physics = A

[State 120, Hi to Lo]
type = StateTypeSet
TriggerAll=Statetype = S
Trigger1 = var(57) = [0,5]
Trigger1 = command = "holddown"
Trigger2 = var(57)
Trigger2 = EnemyNear,StateType!=A
Trigger2 = (Random <= (var(57))*20)||(var(57))>9
trigger2 = EnemyNear,movetype != H
statetype = C
physics = C

[State 120, Hi to Lo]
type = StateTypeSet
triggerall = (random <= var(57) * 100) && (var(57))
TriggerAll = (StateType != A) && (EnemyNear,statetype !=A)
Trigger1 = EnemyNear,HitDefAttr = C,AA
Trigger2 = EnemyNear,HitDefAttr = S,AA
Trigger2 = EnemyNear,Time <= 18
Trigger2 = EnemyNear,Vel Y <= 0
Trigger3 = EnemyNear,StateType != S
Trigger3 = EnemyNear,HitDefAttr = S,AA
Trigger3 = EnemyNear,Time > 18
Trigger3 = EnemyNear,Vel Y <= 0
statetype = C
physics = C

[State 120, Lo to Hi]
type = StateTypeSet
TriggerAll=Statetype = C
Trigger1 = var(57) = [0,5]
Trigger1 = command != "holddown"
Trigger2 = var(57)
Trigger2 = EnemyNear,StateType=A
Trigger2 = (Random <= (var(57))*20)||(var(57))>9
trigger2 = EnemyNear,movetype != H
statetype = S
physics = S

[State 120, Lo to Hi]
type = StateTypeSet
triggerall = (random <= var(57) * 100) && (var(57))
TriggerAll = StateType != A
Trigger1 = EnemyNear,HitDefAttr = A,AA
Trigger2 = EnemyNear,HitDefAttr = S,AA
Trigger2 = EnemyNear,Time > 18
Trigger2 = EnemyNear,StateType = S
Trigger3 = EnemyNear,HitDefAttr = S,AA
Trigger3 = EnemyNear,Time <= 18
Trigger3 = EnemyNear,Vel Y > 0
Trigger4 = EnemyNear,StateType != S
Trigger4 = EnemyNear,HitDefAttr = S,AA
Trigger4 = EnemyNear,Time > 18
Trigger4 = EnemyNear,Vel Y > 0
statetype = S
physics = S

[State 120, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 130 + (statetype = C) + (statetype = A)*2

[State 120, Stop Guarding]
type = ChangeState
trigger1 = command != "holdback" && (var(57) = [0,5])
trigger2 = !inguarddist && (var(57))
value = 140

;---------------------------------------------------------------------------
; STAND GUARD (guarding)
[Statedef 130]
type    = S
physics = S

[State 130, 1]
type = ChangeAnim
trigger1 = Anim != 130
value = 130

[State 130, Hi to Lo]
type = ChangeState
Trigger1 = (var(57) = [0,5])
Trigger1 = command = "holddown"
Trigger2 = var(57)
Trigger2 = EnemyNear,StateType!=A
Trigger2 = Random <= (var(57))*20||(var(57))>9
trigger2 = EnemyNear,movetype != H
value = 131

[State 130, Hi to Lo]
type = StateTypeSet
triggerall = (random <= var(57) * 100) && (var(57))
TriggerAll = (StateType != A) && (EnemyNear,statetype !=A)
Trigger1 = EnemyNear,HitDefAttr = C,AA
Trigger2 = EnemyNear,HitDefAttr = S,AA
Trigger2 = EnemyNear,Time <= 18
Trigger2 = EnemyNear,Vel Y <= 0
Trigger3 = EnemyNear,StateType != S
Trigger3 = EnemyNear,HitDefAttr = S,AA
Trigger3 = EnemyNear,Time > 18
Trigger3 = EnemyNear,Vel Y <= 0
statetype = C
physics = C

[State 130, Stop Guarding]
type = ChangeState
trigger1 = command != "holdback" && (var(57) = [0,5])
trigger2 = !inguarddist
trigger2 = var(57) >= 10
Trigger3 = var(57)=[1,9]
Trigger3 = P2BodyDist X<0
Trigger3 = Random <= (10-(var(57)))*40
value = 140

;---------------------------------------------------------------------------
; CROUCH GUARD (guarding)
[Statedef 131]
type    = C
physics = C

[State 131, 1]
type = ChangeAnim
trigger1 = Anim != 131
value = 131

[State 131, Lo to Hi]
type = ChangeState
Trigger1 = (var(57) = [0,5])
Trigger1 = command != "holddown"
Trigger2 = var(57)
Trigger2 = EnemyNear,StateType=A
Trigger2 = Random <= (var(57))*20||(var(57))>9
trigger2 = EnemyNear,movetype != H
value = 130

[State 131, Lo to Hi]
type = StateTypeSet
triggerall = (random <= var(57) * 100) && (var(57))
TriggerAll = StateType != A
Trigger1 = EnemyNear,HitDefAttr = A,AA
Trigger2 = EnemyNear,HitDefAttr = S,AA
Trigger2 = EnemyNear,Time > 18
Trigger2 = EnemyNear,StateType = S
Trigger3 = EnemyNear,HitDefAttr = S,AA
Trigger3 = EnemyNear,Time <= 18
Trigger3 = EnemyNear,Vel Y > 0
Trigger4 = EnemyNear,StateType != S
Trigger4 = EnemyNear,HitDefAttr = S,AA
Trigger4 = EnemyNear,Time > 18
Trigger4 = EnemyNear,Vel Y > 0
statetype = S
physics = S

[State 131, Stop Guarding]
type = ChangeState
trigger1 = command != "holdback"
Trigger1 = var(57) = 0
trigger2 = !inguarddist
trigger2 = var(57) >= 10
Trigger3 = var(57)=[1,9]
Trigger3 = P2BodyDist X<0
Trigger3 = Random <= (10-(var(57)))*40
value = 140

;---------------------------------------------------------------------------
; AIR GUARD (guarding)
[Statedef 132]
type    = A
physics = N

[State 132, 1]
type = ChangeAnim
trigger1 = Anim != 132
value = 132

[State 132, 2]
type = VelAdd
trigger1 = 1
y = Const(movement.yaccel)

[State 132, 3]
type = VarSet
trigger1 = 1
sysvar(0) = (pos y >= 0) && (vel y > 0)

[State 132, 4]
type = VelSet
trigger1 = sysvar(0)
y = 0

[State 132, 5]
type = PosSet
trigger1 = sysvar(0)
y = 0

[State 132, 6]
type = ChangeState
trigger1 = sysvar(0)
trigger1 = command = "holdback"
trigger1 = inguarddist
value = 130

[State 132, 7]
type = ChangeState
trigger1 = sysvar(0)
value = 52

[State 132, Stop Guarding]
type = ChangeState
trigger1 = command != "holdback"
trigger1 = (var(57) = [0,5])
trigger2 = !inguarddist && var(57)
value = 140

;---------------------------------------------------------------------------
; GUARD (end)
[Statedef 140]
type = U    ;Leave state type unchanged
physics = U ;Leave physics unchanged
ctrl = 1

[State 140, 1]
type = ChangeAnim
trigger1 = Time = 0
value = 140 + (statetype = C) + (statetype = A)*2

[State 140, 2]
type = StateTypeSet
trigger1 = Time = 0 && statetype = S
physics = S

[State 140, 3]
type = StateTypeSet
trigger1 = Time = 0 && statetype = C
physics = C

[State 140, 4]
type = StateTypeSet
trigger1 = Time = 0 && statetype = A
physics = A

[State 140, Hi to Lo]
type = StateTypeSet
trigger1 = statetype = S && command = "holddown" && (var(57) = [0,5])
statetype = C
physics = C

[State 140, Lo to Hi]
type = StateTypeSet
trigger1 = statetype = C && command != "holddown" && (var(57) = [0,5])
statetype = S
physics = S

;[State 140, 5] ;Implemented within engine
;type = ChangeState
;trigger1 = AnimTime = 0
;value = (statetype = C)*11 + (statetype = A)*51

;-----------------------------------------------------------------

; SGUARDHIT (shaking)
[Statedef 150]
type    = S
movetype= H
physics = N
velset = 0,0

[State 150, 1]
type = ChangeAnim
trigger1 = 1
value = 150

[State 150, 2]
type = ChangeState
trigger1 = HitShakeOver
value = 151 + 2*(command = "holddown")

[State 150, Hi to Lo]
type = StateTypeSet
trigger1 = statetype = S && command = "holddown"
trigger1 = (var(57) = [0,5])
statetype = C
physics = C

[State 150, Hi to Lo]
type = StateTypeSet
triggerall = (random <= var(57) * 100) && (var(57))
TriggerAll = StateType != A
Trigger1 = EnemyNear,HitDefAttr = C,AA
Trigger2 = EnemyNear,HitDefAttr = S,AA
Trigger2 = EnemyNear,Time <= 18
Trigger2 = EnemyNear,Vel Y <= 0
Trigger3 = EnemyNear,StateType != S
Trigger3 = EnemyNear,HitDefAttr = S,AA
Trigger3 = EnemyNear,Time > 18
Trigger3 = EnemyNear,Vel Y <= 0
statetype = C
physics = C

[State 150, Lo to Hi]
type = StateTypeSet
trigger1 = statetype = C && command != "holddown"
trigger1 = (var(57) = [0,5])
statetype = S
physics = S

[State 150, Lo to Hi]
type = StateTypeSet
triggerall = (random <= var(57) * 100) && (var(57))
TriggerAll = StateType != A
Trigger1 = EnemyNear,HitDefAttr = A,AA
Trigger2 = EnemyNear,HitDefAttr = S,AA
Trigger2 = EnemyNear,Time > 18
Trigger2 = EnemyNear,StateType = S
Trigger3 = EnemyNear,HitDefAttr = S,AA
Trigger3 = EnemyNear,Time <= 18
Trigger3 = EnemyNear,Vel Y > 0
Trigger4 = EnemyNear,StateType != S
Trigger4 = EnemyNear,HitDefAttr = S,AA
Trigger4 = EnemyNear,Time > 18
Trigger4 = EnemyNear,Vel Y > 0
statetype = S
physics = S

[State 150, 3]
type = ForceFeedback
trigger1 = time = 0
waveform = square
time = 3

;---------------------------------------------------------------------------
; SGUARDHIT2 (knocked back)
[Statedef 151]
type    = S
movetype= H
physics = S
anim = 150

[State 151, 1]
type = HitVelSet
trigger1 = Time = 0
x = 1

[State 151, 2]
type = VelSet
trigger1 = Time = GetHitVar(slidetime)
trigger2 = HitOver
x = 0

[State 151, 3]
type = CtrlSet
trigger1 = Time = GetHitVar(ctrltime)
value = 1

[State 151, Hi to Lo]
type = StateTypeSet
trigger1 = statetype = S && command = "holddown"
trigger1 = (var(57) = [0,5])
statetype = C
physics = C

[State 151, Hi to Lo]
type = StateTypeSet
triggerall = (random <= var(57) * 100) && (var(57))
TriggerAll = StateType != A
Trigger1 = EnemyNear,HitDefAttr = C,AA
Trigger2 = EnemyNear,HitDefAttr = S,AA
Trigger2 = EnemyNear,Time <= 18
Trigger2 = EnemyNear,Vel Y <= 0
Trigger3 = EnemyNear,StateType != S
Trigger3 = EnemyNear,HitDefAttr = S,AA
Trigger3 = EnemyNear,Time > 18
Trigger3 = EnemyNear,Vel Y <= 0
statetype = C
physics = C

[State 151, Lo to Hi]
type = StateTypeSet
trigger1 = statetype = C && command != "holddown"
trigger1 = (var(57) = [0,5])
statetype = S
physics = S

[State 151, Lo to Hi]
type = StateTypeSet
triggerall = (random <= var(57) * 100) && (var(57))
TriggerAll = StateType != A
Trigger1 = EnemyNear,HitDefAttr = A,AA
Trigger2 = EnemyNear,HitDefAttr = S,AA
Trigger2 = EnemyNear,Time > 18
Trigger2 = EnemyNear,StateType = S
Trigger3 = EnemyNear,HitDefAttr = S,AA
Trigger3 = EnemyNear,Time <= 18
Trigger3 = EnemyNear,Vel Y > 0
Trigger4 = EnemyNear,StateType != S
Trigger4 = EnemyNear,HitDefAttr = S,AA
Trigger4 = EnemyNear,Time > 18
Trigger4 = EnemyNear,Vel Y > 0
statetype = S
physics = S

[State 151, 4]
type = ChangeState
trigger1 = HitOver
value = 130
ctrl = 1

;---------------------------------------------------------------------------
; CGUARDHIT (shaking)
[Statedef 152]
type    = C
movetype= H
physics = N
velset = 0,0

[State 152, 1]
type = ChangeAnim
trigger1 = 1
value = 151

[State 152, 3]
type = ChangeState
trigger1 = HitShakeOver
value = 151 + 2*(command = "holddown")

[State 152, Hi to Lo]
type = StateTypeSet
trigger1 = statetype = S && command = "holddown"
trigger1 = (var(57) = [0,5])
statetype = C
physics = C

[State 152, Hi to Lo]
type = StateTypeSet
triggerall = (random <= var(57) * 100) && (var(57))
TriggerAll = StateType != A
Trigger1 = EnemyNear,HitDefAttr = C,AA
Trigger2 = EnemyNear,HitDefAttr = S,AA
Trigger2 = EnemyNear,Time <= 18
Trigger2 = EnemyNear,Vel Y <= 0
Trigger3 = EnemyNear,StateType != S
Trigger3 = EnemyNear,HitDefAttr = S,AA
Trigger3 = EnemyNear,Time > 18
Trigger3 = EnemyNear,Vel Y <= 0
statetype = C
physics = C

[State 152, Lo to Hi]
type = StateTypeSet
trigger1 = statetype = C && command != "holddown"
trigger1 = (var(57) = [0,5])
statetype = S
physics = S

[State 152, Lo to Hi]
type = StateTypeSet
triggerall = (random <= var(57) * 100) && (var(57))
TriggerAll = StateType != A
Trigger1 = EnemyNear,HitDefAttr = A,AA
Trigger2 = EnemyNear,HitDefAttr = S,AA
Trigger2 = EnemyNear,Time > 18
Trigger2 = EnemyNear,StateType = S
Trigger3 = EnemyNear,HitDefAttr = S,AA
Trigger3 = EnemyNear,Time <= 18
Trigger3 = EnemyNear,Vel Y > 0
Trigger4 = EnemyNear,StateType != S
Trigger4 = EnemyNear,HitDefAttr = S,AA
Trigger4 = EnemyNear,Time > 18
Trigger4 = EnemyNear,Vel Y > 0
statetype = S
physics = S

[State 152, 4]
type = ForceFeedback
trigger1 = time = 0
waveform = square
time = 4

;---------------------------------------------------------------------------
; CGUARDHIT2 (knocked back)
[Statedef 153]
type    = C
movetype= H
physics = C
anim = 151

[State 153, 1]
type = HitVelSet
trigger1 = Time = 0
x = 1

[State 153, 2]
type = VelSet
trigger1 = Time = GetHitVar(slidetime)
trigger2 = HitOver
x = 0

[State 153, 3]
type = CtrlSet
trigger1 = Time = GetHitVar(ctrltime)
value = 1

[State 153, Hi to Lo]
type = StateTypeSet
trigger1 = statetype = S && command = "holddown"
trigger1 = (var(57) = [0,5])
statetype = C
physics = C

[State 153, Hi to Lo]
type = StateTypeSet
triggerall = (random <= var(57) * 100) && (var(57))
TriggerAll = StateType != A
Trigger1 = EnemyNear,HitDefAttr = C,AA
Trigger2 = EnemyNear,HitDefAttr = S,AA
Trigger2 = EnemyNear,Time <= 18
Trigger2 = EnemyNear,Vel Y <= 0
Trigger3 = EnemyNear,StateType != S
Trigger3 = EnemyNear,HitDefAttr = S,AA
Trigger3 = EnemyNear,Time > 18
Trigger3 = EnemyNear,Vel Y <= 0
statetype = C
physics = C

[State 153, Lo to Hi]
type = StateTypeSet
trigger1 = statetype = C && command != "holddown"
trigger1 = (var(57) = [0,5])
statetype = S
physics = S

[State 153, Lo to Hi]
type = StateTypeSet
triggerall = (random <= var(57) * 100) && (var(57))
TriggerAll = StateType != A
Trigger1 = EnemyNear,HitDefAttr = A,AA
Trigger2 = EnemyNear,HitDefAttr = S,AA
Trigger2 = EnemyNear,Time > 18
Trigger2 = EnemyNear,StateType = S
Trigger3 = EnemyNear,HitDefAttr = S,AA
Trigger3 = EnemyNear,Time <= 18
Trigger3 = EnemyNear,Vel Y > 0
Trigger4 = EnemyNear,StateType != S
Trigger4 = EnemyNear,HitDefAttr = S,AA
Trigger4 = EnemyNear,Time > 18
Trigger4 = EnemyNear,Vel Y > 0
statetype = S
physics = S

[State 153, 4]
type = ChangeState
trigger1 = HitOver
value = 131
ctrl = 1

;---------------------------------------------------------------------------
; AGUARDHIT (shaking)
[Statedef 154]
type    = A
movetype= H
physics = N
velset = 0,0

[State 154, 1]
type = ChangeAnim
trigger1 = 1
value = 152

[State 154, 2]
type = ChangeState
trigger1 = HitShakeOver
value = 155 ;AGUARDHIT2

[State 154, 3]
type = ForceFeedback
trigger1 = time = 0
waveform = square
time = 4

;---------------------------------------------------------------------------
; AGUARDHIT2 (knocked away)
[Statedef 155]
type    = A
movetype= H
physics = N
anim = 152

[State 155, 1]
type = HitVelSet
trigger1 = Time = 0
x = 1
y = 1

[State 155, 2]
type = VelAdd
trigger1 = 1
y = Const(movement.yaccel)

[State 155, 3]
type = CtrlSet
trigger1 = Time = GetHitVar(ctrltime)
value = 1

[State 155, 4]
type = VarSet
trigger1 = 1
sysvar(0) = (pos y >= 0) && (vel y > 0)

[State 155, 5]
type = VelSet
trigger1 = sysvar(0)
y = 0

[State 155, 6]
type = PosSet
trigger1 = sysvar(0)
y = 0

[State 155, 6]
type = ChangeState
trigger1 = sysvar(0)
trigger1 = (command = "holdback") || (var(57))
trigger1 = inguarddist
value = 130

[State 155, 7]
type = ChangeState
trigger1 = sysvar(0)
value = 52

;---------------------------------------------------------------------
;Lq
;---------------------------------------------------------------------

[Statedef 20]
type    = S
physics = S
sprpriority = 0

[State 20, 1]
type = VelSet
trigger1 = (command = "holdfwd") && (var(57) = [0,5])
Trigger2 = (var(0) = 5) && (var(57))
x = const(velocity.walk.fwd.x)

[State 20, 2]
type = VelSet
trigger1 = (command = "holdback") && (var(57) = [0,5])
Trigger2 = (var(0) = -5) && (var(57))
x = const(velocity.walk.back.x)

[State 20, 3]
type = ChangeAnim
triggerall = vel x > 0
trigger1 = Anim != 20 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 20

[State 20, 4]
type = ChangeAnim
triggerall = vel x < 0
trigger1 = Anim != 21 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 21
